## Viewing post in Tutorial?

I'm not a programmer, I'm just an English teacher in Brazil. When I'd discovered Pico-8 I had the idea to teach games' programming to my students that are very demotivated. I'm using any tutorial I find starting with the "Squashy" game. It is in Pico-zine #1 and in a series of videos called Pico-8 Hero.

So. I bought Pico-8 and installed on the school's computers. The students loved the first class! It was magical!

They are so pumped that are researching alternatives to keep programming at home. Believe me: To research on their own is an enormous step!

I managed to convert the first step of Squashy (drawing the background and making the moving paddle). They are so happy.!

Any tutorials on TIC-80 (pointing the differences between it and Pico-8) are welcome.

(+2)

I made a TIC-80 port of Squashy for you

```-- title:  Squashy port-- author: Nesbox-- desc:   port of Squashy game from picozine-- script: lua-- input:  gamepad
-- paddlepadx=108pady=122padw=24padh=4
-- ballballx=120bally=68ballsize=3ballxdir=2ballydir=-2
score=0lives=3 function movepaddle() if btn(2) then  padx=padx-3 elseif btn(3) then  padx=padx+3 endend
function moveball() ballx=ballx+ballxdir bally=bally+ballydirend
function bounceball() -- left if ballx < ballsize then  ballxdir=-ballxdir  sfx(0) end
-- right if ballx > 240-ballsize then  ballxdir=-ballxdir  sfx(0) end
-- top if bally < ballsize then  ballydir=-ballydir  sfx(0) endend
-- bounce the ball off the paddlefunction bouncepaddle() if ballx>=padx and  ballx<=padx+padw and  bally>pady then  sfx(0)  score=score+10 -- increase the score on a hit!  ballydir=-ballydir endend
function losedeadball() if bally>136-ballsize then  if lives>0 then  -- next life  sfx(3)  bally=24  lives=lives-1 else  -- game over  ballydir=0  ballxdir=0  bally=68  end endend function update() movepaddle() bounceball() bouncepaddle() moveball() losedeadball()end
function TIC() update()  -- clear the screen cls(3)  -- draw the lives for i=1,lives do  spr(4,200+i*8,4,0) end  -- draw the score print(score, 12, 6, 15)  -- draw the paddle rect(padx,pady,padw,padh, 15)  -- draw the ball circ(ballx,bally,ballsize,15)end```

and uploaded cart to website https://tic.computer/play?cart...

try to learn and find the difference

Thank you so much!

> They are so pumped that are researching alternatives to keep programming at home. Believe me: To research on their own is an enormous step!

You could show TIC-80 to your students and say "It's almost the same, but a little bit different in some spots so not all programs work... maybe you can figure it out?"

They might just be motivated enough to work on this as a team if you do!

Like Sugata Mitra says: