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A member registered Sep 06, 2016 · View creator page →

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Recent community posts

Sure, going to add standalone games export in 0.90 pro.

Hi, try to upload obtained .zip to the, it wont work if you run it without a web server.

Still not implemented, sorry.

Hope will be added with the next release :)

Hi, I found the problem, could you please call 'folder' command, delete files in the '.local' folder, restart TIC and call 'export html' again.

Thank you.

Hmm, something wrong with the output texture, what video card do you have?

None of this has been implemented yet, sorry

pls don't worry all the banks are here except code banks, we just changed the limitation and it's  64k of compreesed code now.

Hi, you can copy console output if you run TIC from a terminal

pls create an issue on github to not forget

thank you

Do you mean mouse scrolling in the Code Editor? If yes, it's going to be added in upcoming release.

still opened

Maybe we will develop  an IDE like TIC without any limitation one day, who knows...

Thank you.


The Pro version has 8 banks for each part of the resources (code, sprites, map...) and you can switch banks in runtime using `sync()` api ( Therefore, in total, you have 64K*8banks=512K of code.

Another thing, I think it's not a good idea to store bitmap data directly in the code, a better way would be to store it in the map section and load on start using `mget()` api, or there is another trick, you could save your Logo as a cart cover (using F9) and it will be shown on screen at first frame, just don't clear the screen, this game uses this technique.

btw,  your game looks awesome! :)


Pro isn't enabled by default, pls add -DBUILD_PRO flag to the Cmake to enable it.

Hi, yes, this is limitation, you can switch only one bank per tick.

Hi, could you please find the version which works properly here and let me know.

Thank you.

great, could you pls add this to the wiki

thank you

added to github

thank you

there is no way, pls use multiple prints

would you like to upload it to the


I just added the game to the collection, it's brilliant.

Thank you


it's possible, just set 'smallFont=true' in the 'print()' api

print text [x=0 y=0] [color=15] [fixed=false] [scale=1] [smallfont=false] -> width 

just checked, BACK button works on my device...

back button should work, it's a bug if not

no, you can't change display size, only clip it to 160x136 maximum

and you can change palette

so, seems it works in .70

try to call trace(debug.traceback())

I'm not sure if 'debug' module enabled in 60.3

I think it's .80 feature

`Remap` is just a callback which is called for every tile on map rendering stage and you can change tile index in the runtime.

Here is simple demo how it works

I had to temporarily switch to another project and I don't have time for TIC at the moment, I worked full time on TIC before. Anyway, .70 almost ready, main changes are Wren and Fennel languages support, CRT monitor effect, touch keyboard for Android and etc. You can read about version changes here 

Will try to release it in June.

I like the idea, it looks very useful even if it will be implemented only for the lua based languages.

I see it as a player without editors inside, with compressed cart and embedded cart. Cart won't be encrypted and if you have enough skills you can extract it and uncompress...

yes, it's not implemented yet, going to add it in .80


In short, you have 8 memory banks and can switch between them in the runtime using sync() api, you can't use all at once

try to use "save cart.tic" then "get cart.tic" command in the browser

there is no Pro version for browsers, only win/linux/macos/android

hmm, just tested on the Chrome, works fine


I looked at your game, it loads well, just try to change viewport dimensions to 768x432 px on the game settings page

and sorry for the outdated bundler, I have to remove it

Thanks or the report 

I added an issue