Thanks, the font was made by @level27geek
you can download it here https://fontstruct.com/fontstructions/show/1388526/tic-80-wide-font
Yes, Android input is buggy and doesn't work properly, I have similar issues here https://github.com/nesbox/tic.computer/issues?q=is...
Please add your comments to the issues and I'll fix it in the near future.
Thanks for the bug report and appreciative words :)
I think it's to much to add mask to the draw api.
So, I see the following workaround:
- draw all your complex shapes to the screen buffer using regular draw api;
- then copy part of the screen to the sprites buffer using 'pix' and 'sset' functions (https://github.com/nesbox/tic.computer/wiki/code-e...);
- clear the screen and finally you can draw your complex shapes from the sprites using 'spr' api :)
So, I closed the issue then.
As for scrolling on Android I'm thinking how to do it better, I can scroll the code editor on touch events and select only with mouse cursor events, or I can add toolbar button to switch mode scroll/select on mobile devices...
Also you can use cartridge metadata to init palette https://github.com/nesbox/tic.computer/wiki#cartri...
Try to add the code to initialize pico palette in the correct order
-- pal: 0000001d2b537e2553008751ab52365f574fc2c3c7fff1e8ff004dffa300ffec2700e43629adff83769cff77a8ffccaa
Interesting idea btw