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(+1)

Moving such a big mass of entities is always really fun, just the nature of the mass forming around houses and obstacles is just satisfying! I think starting every level from the same blank slate is a bit tiring though, I would love to keep a few zombies everytime as the scenario get bigger. And hunting down one human that you forget somewhere before feels a bit like work, I think winning at 90% conversion would do wonders! Good game!

(+1)

Thanks a lot for the feedback! I'm planning to make the game a rogue-lite after the jam where you collect and mutate your zombies so the issues you mentioned should be solved then :)

(+1)

Yeah making a whole roguelite in a jam is overkill, but the base mechanic works well and I am pretty excited to see how you can shape the meta-game around that!