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(1 edit)

I'm stuck at the troll army and need to take a rest, in the meantime I want to report some bugs and suggestion.

_____BUG____

My holy III is at level 11, the description said it will last 14 round but it only last 8 round when I use it.

sometimes the enchanting state has some weird small number in it, like I get 2.4 min slot power after the enchanting, but the description said it's 2.4000000003(I have no idea where does that 3 comes from)

when i use wind I, the effect changed every time I use it, I use arcane I to increase its effect to -30, but if I want to just do damage next round, the effect is reduced to only -13

(Added), I just noticed the hunt section's description is cut, I can only see the fourth line, the fifth (and maybe there's more?) line is only viewable to know it's some kind of percentage.

_____SUGGESTION_____

Give us a page to show the current stat of our character, so I don't have to enter a combat just to see what the character's stat is

Give us the ability to switch enemy, have four enemy dealing 100 damage at you while they have HP regen and keeps giving us debuff is really tough, the holy III doesn't help too much in this situation, so I want to at least be able to reduce multiple enemies's attack.

A journal that can give us some information like where the loot is, some common loot like orc fang is easy to understand, but I have to keep switching place just to find where can I find the golden earring is.

And thanks for that too :)

So:

- Character stats page - definitely, I have it in my backlog.

- Targeting enemies - I have been hesitating about this for like a month now... technically I could implement it, but quite a lot of missions are actually balanced around the fact that you CANNOT simply target whoever you wish... it's kind of part of the puzzle. So if I did that, I would need to go over some missions and buff the difficulty of them. One thing I will say - later on you get a rune (and I am planning more) that targets multiple enemies at once. The one that is already in is "Wind IV" and it targets the first 3 enemies, does wind damage and enemy power debuff - its basically a Mass Wind I :)

- Loot journal - ok, got it... not sure how to implement it well, but I understand the problem. What you can do for now is when you fight an enemy, you can click a small "Info" button on their HP bar and it will give you a lot of information about that enemy, including their drops. Thad does not solve your problem fully, but at least its something. And just so you don't waste time - golden earring is on the pirates in Devan's Haven :)

Thanks a lot for that report, super useful!

BTW - by troll army you mean the "Trolls of Vraang" campaign? Because there's another one with trolls later too ;)

So:
- Holy III - I just fixed that, the description was using a different formula than the real combat logic (the description used: "3 + level" and the real logic used "3 + 0.5x level"). You will need to refresh the game to get that fix.

- 2.40000003 in enchanting - eh, thats weird rounding in typescript, I just need to round it on the screen - I will look for it, thanks

- Wind I - not sure I understand... just to tell you how it should work: it should do (4 + rune level + slot power) wind damage and it should reduce the 1st enemy attack power by (2 + 0.5x rune level + slot power). At least that is what I have in code :)

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The description said it will refresh the duration, but it seems like it also refresh the stat, so every time I used it, it will change based on the current one, instead of the highest one, I am not sure if that's intended or not.

The troll encounter I mentioned is in Vraang, the second mission "ask around", I can't even kill the first one so I was trying different method but the result didn't change too much, the mastery is mostly complete at my current state so there's not much to improve here (I'm stuck at tier II damage spell mastery, since I don't really have a way to reach higher damage even when facing the elemental guards).

The effect for the artifact is quite minimum, even going extreme isn't going to change anything, not to mention the randomization...

the level cap is still 20, so I don't have any other way to get more stats or perks, currently I'm leveling attunements to see if that helps, but it's very time consuming which is why I'm taking a break, I will trying it again tomorrow.

Thanks a lot for the info - and I think I know what is going on with Wind I. The rule is that if you recast it, it will always choose higher duration and higher power (so if you cast Earth II with +30% bonus and then another time with +40% bonus, the 40% will overwrite the 30%). Now because Wind I actually does negative "bonus", mathematically -13 is "higher" than -30, so it overwrites. I need to fix it so that it works with highest absolute value. Thanks - I wouldn't have caught that.

As for troll mission - I remember I went full +fire damage on artifact for this one and as for attunement, I had around lv.10 holy attunement, the rest were maybe lv.5 or 6. In general attunement should be kind of a slow grind that comes naturally, so you should not be "required" to max it in order to pass content. If it feels like that, I need to tweak it. I will test out the troll campaign again - there is always a risk that I changed something in balance after passing it.

As for artifact not really making a difference - I will look into this too, artifacts definitely should feel powerful.

(1 edit) (+1)

Edit: The stat sheet screen is also in :) (under Hero / Stat sheet)

Ok, so I pushed a couple fixes:

  • Wind I (and other debuffs) will now correctly always apply "higher" value when you recast it (meaning higher debuff in this case)
  • fixed the weird clipping of the monster hunt tooltip (it was hiding the fury modifier)
  • fixed the weird rounding of enchant bonuses (unfortunately that means everything is rounded to 2 spaces, so you will see things like +7.00 max mana - but thats better than +2.25000003 slot power)

And I made a couple of balance changes:

  • the "Ask around" mission now has 3 trolls instead of 4 (you still need to kill exactly 2 of them)
  • I dropped the levels of the trolls in next missions a bit, by 1 or 2
  • I buffed the enchanting power bonus by ~40%, so all (new) enchanted artifacts should be somewhat more powerful

Also the thing I now remembered helped me a lot was "Max resistance" bonus from enchanting (it unlocks as an augment on enchanting level 13). Normally your max resistance is 50%, so no matter what you do, you only resist 50% of damage (physical in this case, since that is what most trolls do - not all, but most). Now if you buff your max resist to say 65% and actually have 65% physical resistance - that means you are now getting hit with only 35% of damage instead of 50% - this is actually pretty big difference.