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(1 edit)

The description said it will refresh the duration, but it seems like it also refresh the stat, so every time I used it, it will change based on the current one, instead of the highest one, I am not sure if that's intended or not.

The troll encounter I mentioned is in Vraang, the second mission "ask around", I can't even kill the first one so I was trying different method but the result didn't change too much, the mastery is mostly complete at my current state so there's not much to improve here (I'm stuck at tier II damage spell mastery, since I don't really have a way to reach higher damage even when facing the elemental guards).

The effect for the artifact is quite minimum, even going extreme isn't going to change anything, not to mention the randomization...

the level cap is still 20, so I don't have any other way to get more stats or perks, currently I'm leveling attunements to see if that helps, but it's very time consuming which is why I'm taking a break, I will trying it again tomorrow.

Thanks a lot for the info - and I think I know what is going on with Wind I. The rule is that if you recast it, it will always choose higher duration and higher power (so if you cast Earth II with +30% bonus and then another time with +40% bonus, the 40% will overwrite the 30%). Now because Wind I actually does negative "bonus", mathematically -13 is "higher" than -30, so it overwrites. I need to fix it so that it works with highest absolute value. Thanks - I wouldn't have caught that.

As for troll mission - I remember I went full +fire damage on artifact for this one and as for attunement, I had around lv.10 holy attunement, the rest were maybe lv.5 or 6. In general attunement should be kind of a slow grind that comes naturally, so you should not be "required" to max it in order to pass content. If it feels like that, I need to tweak it. I will test out the troll campaign again - there is always a risk that I changed something in balance after passing it.

As for artifact not really making a difference - I will look into this too, artifacts definitely should feel powerful.

(1 edit) (+1)

Edit: The stat sheet screen is also in :) (under Hero / Stat sheet)

Ok, so I pushed a couple fixes:

  • Wind I (and other debuffs) will now correctly always apply "higher" value when you recast it (meaning higher debuff in this case)
  • fixed the weird clipping of the monster hunt tooltip (it was hiding the fury modifier)
  • fixed the weird rounding of enchant bonuses (unfortunately that means everything is rounded to 2 spaces, so you will see things like +7.00 max mana - but thats better than +2.25000003 slot power)

And I made a couple of balance changes:

  • the "Ask around" mission now has 3 trolls instead of 4 (you still need to kill exactly 2 of them)
  • I dropped the levels of the trolls in next missions a bit, by 1 or 2
  • I buffed the enchanting power bonus by ~40%, so all (new) enchanted artifacts should be somewhat more powerful

Also the thing I now remembered helped me a lot was "Max resistance" bonus from enchanting (it unlocks as an augment on enchanting level 13). Normally your max resistance is 50%, so no matter what you do, you only resist 50% of damage (physical in this case, since that is what most trolls do - not all, but most). Now if you buff your max resist to say 65% and actually have 65% physical resistance - that means you are now getting hit with only 35% of damage instead of 50% - this is actually pretty big difference.