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wolfblue

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A member registered Mar 13, 2020 · View creator page →

Recent community posts

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ah, never mind, I refresh the page multiple times because I looked the quest log and notice the quest does not have an abandon option, looks like the patch doesn't applied to it in the first place, it's fixed now.

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Unfortunately the bug is still there, and actually, I didn't get the quest in the first place, it just goes back to summon and repeat the whole scenario, I record it just to show how it looks like.

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Love the game, it's really fun to play, even though there are also several bugs, but it's still a fun journey anyways, but I'm a bit curious, why not just put the adventure log on the side?

as you can see, there are a lot of space left on both side.

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Bug report: When accepting the "OPERATION: F.L.A.R.E." quest the button just send me back to Summon(the event that triggers the quest), so I'm stuck here and can't do anything

even though I have five rat skull in the bag, the tracker still says I don't have the item he needed, thus I can't complete that quest.

same here with the other comment, the dialog is out of space, especially later in the game where you can have a lot to build in, and the description is just out of sight.

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把全部內容玩完了,有些可能可以修正的地方

主堡自身的升級因為敵人數量的關係幾乎沒有作用,尤其是可以生成更多怪的敵人,選擇主堡升級反而是增加遊戲難度

升級選項多加一個確認按鈕,在混戰進行位置微調的時候很容易誤按到

同樣的因為敵人眾多且血也滿厚的關係,可以活久的單位反而是麻煩,因為他們會被卡在遠處,導致玩家缺乏保護主堡的功能,也許讓玩家可以強制召集單位,而不是只要遇到敵人就完全不能動了?

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I will say the game is quite fun, even though a lot of the mechanic are a bit confusing, like what does the fury do? is the lucky find a boost on Sapphires or coins? What is the use for region mastery? and I have been playing it for half an hour just to find there's a time training page, class select, and prestige in the menu (normally people would suspect that is for game setting and not part of the content)

Also there are some suggestion that might improve the game--

remove the battle start button, it's a turn based combat that is fully manual, there's no reason for that button to exist in the first place (not to mention the hotkey is different than anyone else, which is a bit clunky to use, or at least make it only applied when switch region, so the player don't need to click it every time a battle is over)

better tutorial, or at least give the player a journal or additional information to know what some of the upgrades or buttons is supposed to do (like counterattack and brace, there's a lot of misses so it's hard to tell, and sometimes brace can also deal damage which makes me wonder does the character has a base counterattack chance or that's just a bug?)

more pup ups for achievement and quest completion, part of the reason I never checked if there are more pages to find is the lack of requirement, if the whole screen is containing everything I already and needed to know, then I wouldn't have the need to search for anything additional. 

很有趣,尤其結尾跟開頭暗示的循環,就是有點太短了

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bug report:

回家->消磨时间 後沒有後續選項,無法離開

大量文字會被右側圖片擋到,也許更改下圖層或者將彼此分開些

Maybe check your download setting, sometimes it might just stuck in one of the target path, change it might fix the issue. 

Sounds super fun, I'm currently in the incantation stage so i still have a lot to discover (and new spell to master), but I have some small questions that is about the mechanic.

1, Would all effects have a incantation as replacement?

I know there's probably more "exposure" to be add since there are only the fire and water one in the game (and I haven't found the campaign or dungeon that gives me the Empowered Waters incantation yet), I was wondering if cleanse or reduce power will also got an incantation since they are probably the most important effect when fighting difficult enemies, or would that be too busted?

2,combination reminder

I'm using a notebook to track all the combination for each incantation, but I'm wondering if it's possible to add a small info button next to the analysis in the combat to show the player what the combination is.

also I just just get an idea when I am searching for different ingredient, maybe you can add a small question mark next to the hunt to show the potential loot that may appear? Like next to the word "Goblin patrols" is a small icon, when the player move their mouse on it, it will show them this place can provide "goblin ear" and "lesser mote", I don't know how possible it is but it's probably easier than add an icon for every single ingredient that might change each time a new area is available.

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The description said it will refresh the duration, but it seems like it also refresh the stat, so every time I used it, it will change based on the current one, instead of the highest one, I am not sure if that's intended or not.

The troll encounter I mentioned is in Vraang, the second mission "ask around", I can't even kill the first one so I was trying different method but the result didn't change too much, the mastery is mostly complete at my current state so there's not much to improve here (I'm stuck at tier II damage spell mastery, since I don't really have a way to reach higher damage even when facing the elemental guards).

The effect for the artifact is quite minimum, even going extreme isn't going to change anything, not to mention the randomization...

the level cap is still 20, so I don't have any other way to get more stats or perks, currently I'm leveling attunements to see if that helps, but it's very time consuming which is why I'm taking a break, I will trying it again tomorrow.

_____SUGGESTION_____

Give us a page to show the current stat of our character, so I don't have to enter a combat just to see what the character's stat is

Give us the ability to switch enemy, have four enemy dealing 100 damage at you while they have HP regen and keeps giving us debuff is really tough, the holy III doesn't help too much in this situation, so I want to at least be able to reduce multiple enemies's attack.

A journal that can give us some information like where the loot is, some common loot like orc fang is easy to understand, but I have to keep switching place just to find where can I find the golden earring is.

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I'm stuck at the troll army and need to take a rest, in the meantime I want to report some bugs and suggestion.

_____BUG____

My holy III is at level 11, the description said it will last 14 round but it only last 8 round when I use it.

sometimes the enchanting state has some weird small number in it, like I get 2.4 min slot power after the enchanting, but the description said it's 2.4000000003(I have no idea where does that 3 comes from)

when i use wind I, the effect changed every time I use it, I use arcane I to increase its effect to -30, but if I want to just do damage next round, the effect is reduced to only -13

(Added), I just noticed the hunt section's description is cut, I can only see the fourth line, the fifth (and maybe there's more?) line is only viewable to know it's some kind of percentage.

just refreshed the game, and I have noticed the spell limit is increased to 6, that do make the game easier, because I was originally gonna ask that the difficulty is a bit too high, especially because of the level gap between the player and the enemies.

game is really fun, and the system is easy enough to understand, it's still in early development so I did expect some balance issues and placeholder (which I guess the loot from monsters are one of them, cause I have no idea what they are for right now)

The level cap are a bit weird to me, the mission of the orc tribe are around level 20~30, which people would normally assume the level cap should also be 30, but it's in the second year(which has the cap of level 20), I guess it's for balance reason?

finally have some time to play again and I just noticed that scroll down while opening the tab also close the menu, not sure if that's a bug or not, but it's slightly annoying because I keep accidentally close it while trying to buy upgrade.

Is the game abandoned?

The discord server is almost empty.

Finished tier 12 in main dimension and two side dimension entirely, and some part of the dimension that forbid ascension, I feel like the upgrade from them are a bit too narrow, I'm not sure if it's because I am doing it in the wrong order, but it just doesn't help the main progress much other than help complete the singularity trial.

the max level limit actually slows down the game more than the the upgrade could help, I'm doing tier 13 in main dimension and it probably need another one hour before I can meet the goal. And the one that forbid the tree is nowhere near to be completed even at the first level (I know it starts at tier 11 but still), any help or adjustment is much appreciated.

Also, some bugs I encounter, 

1, every time I close the game and get back the next day, the upgrade from TIER-INF is reset in a different number, like I upgrade everything except The Distance to 100 (also trillion at level 6, really?), and when i get back it's set to numbers from 49~66 which is very weird.

2, the danger upgrade from tier-s has no effect it seems, the possibility of the  spawn chance for celestial and other creature doesn't increase (or maybe I misunderstood its effect?)(also mutagen really takes too long to grind, about 40~60 % of the spent time in a run is for grinding mutagen, not to mention you can't automatically upgrade them either.)

Not sure what happened, the game just keeps shows this message on the screen. 


Aborted(Stack overflow! Stack cookie has been overwritten at 0x004d4b60, expected hex dwords 0x89BACDFE and 0x2135467, but received 0xbabfe190 0xba876590)

No worries, it's surprising, but still a welcome change.

Start playing about 4 hours ago, Refresh the page and got jumpscared from the sudden grass change XD

Everwood community · Created a new topic Some feedback

Game is fun, some mechanic are a bit confusing but I manage  to understand it after some testing.

 I'm wondering if it's possible to give the player the ability to switch the text pup up, after mid to late game the text from water is filling the entire screen, which is quite annoying, but I would like to keep the text for vitality, which will be easier for me to track the area that is being affected from the click.

Also some bug I find, 

1, the skill like cloud forge, cull plant, will magic are unlocked without me buying it

2, in the early game, the tracker for clicking won't go up sometimes, I originally thought it's because the number are quite small, but after keep clicking for one minute, I realize it might be a bug, it happens several times but refresh the web page can fix this problem, and i don't encounter it anymore after I unlock small plants.

Love the game, simple but fun.

The reforge sometime won't change any state, not sure if that's a bug or intended, just feels like it will make the reforge system kind pointless ...

Take two hours to finish the game, I really enjoyed it ~~~

New update has been released on discord, not sure if the creator will put it here.

Can't wait for more~

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Okay, the realms section already feels so much better after just a few upgrades.

I think the worst part is most of the time, the developer specifically put the shield node behind the screamer node which forces you to take the screamer first, and if it combine with any others such as the unwind or root, it's just not fun anymore...

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Stage 3 map for anyone who is struggling, you might take 5x or 10x more time if you just randomly wanders around like I am...

spoiler ahead 







trying not to built too many structure so it looks more like the original map.

(white symbols are structures which doesn't exist unless you built them)

 

maybe give void hunt a few more upgrade so it feels less grindy when trying to collect the essence...

Finally finished the game, it's really fun, and the potion is also quite helpful.

Looking forward to future updates or your next project ~

hold your mouse to it and right click, select properties and you can then launched in full screen.

I'm from Taiwan, hopefully there's no problem here.

ah, looks like it's region limited.

A bit lost on how to find certain items, like how to get document that helps you get the city card, who sells the sex toys, where to find the recipe of various shops(such as jewelry and enchant, the book that sold by them didn't provide any recipe)

Old man yaoi you say , you immediately got my interest~

How does reveal identity works?

No matter how many time I try, I can only reveal my identity to No.102.

Thanks for all the fixes and the new stuffs, that's a lot of works.

那是Prowler,是同一個工作室製作的不同遊戲誒,為什麼會把兩者混為一談啊