ah, never mind, I refresh the page multiple times because I looked the quest log and notice the quest does not have an abandon option, looks like the patch doesn't applied to it in the first place, it's fixed now.
wolfblue
Recent community posts
Bug report: When accepting the "OPERATION: F.L.A.R.E." quest the button just send me back to Summon(the event that triggers the quest), so I'm stuck here and can't do anything
even though I have five rat skull in the bag, the tracker still says I don't have the item he needed, thus I can't complete that quest.
I will say the game is quite fun, even though a lot of the mechanic are a bit confusing, like what does the fury do? is the lucky find a boost on Sapphires or coins? What is the use for region mastery? and I have been playing it for half an hour just to find there's a time training page, class select, and prestige in the menu (normally people would suspect that is for game setting and not part of the content)
Also there are some suggestion that might improve the game--
remove the battle start button, it's a turn based combat that is fully manual, there's no reason for that button to exist in the first place (not to mention the hotkey is different than anyone else, which is a bit clunky to use, or at least make it only applied when switch region, so the player don't need to click it every time a battle is over)
better tutorial, or at least give the player a journal or additional information to know what some of the upgrades or buttons is supposed to do (like counterattack and brace, there's a lot of misses so it's hard to tell, and sometimes brace can also deal damage which makes me wonder does the character has a base counterattack chance or that's just a bug?)
more pup ups for achievement and quest completion, part of the reason I never checked if there are more pages to find is the lack of requirement, if the whole screen is containing everything I already and needed to know, then I wouldn't have the need to search for anything additional.
Sounds super fun, I'm currently in the incantation stage so i still have a lot to discover (and new spell to master), but I have some small questions that is about the mechanic.
1, Would all effects have a incantation as replacement?
I know there's probably more "exposure" to be add since there are only the fire and water one in the game (and I haven't found the campaign or dungeon that gives me the Empowered Waters incantation yet), I was wondering if cleanse or reduce power will also got an incantation since they are probably the most important effect when fighting difficult enemies, or would that be too busted?
2,combination reminder
I'm using a notebook to track all the combination for each incantation, but I'm wondering if it's possible to add a small info button next to the analysis in the combat to show the player what the combination is.
also I just just get an idea when I am searching for different ingredient, maybe you can add a small question mark next to the hunt to show the potential loot that may appear? Like next to the word "Goblin patrols" is a small icon, when the player move their mouse on it, it will show them this place can provide "goblin ear" and "lesser mote", I don't know how possible it is but it's probably easier than add an icon for every single ingredient that might change each time a new area is available.
The description said it will refresh the duration, but it seems like it also refresh the stat, so every time I used it, it will change based on the current one, instead of the highest one, I am not sure if that's intended or not.
The troll encounter I mentioned is in Vraang, the second mission "ask around", I can't even kill the first one so I was trying different method but the result didn't change too much, the mastery is mostly complete at my current state so there's not much to improve here (I'm stuck at tier II damage spell mastery, since I don't really have a way to reach higher damage even when facing the elemental guards).
The effect for the artifact is quite minimum, even going extreme isn't going to change anything, not to mention the randomization...
the level cap is still 20, so I don't have any other way to get more stats or perks, currently I'm leveling attunements to see if that helps, but it's very time consuming which is why I'm taking a break, I will trying it again tomorrow.
_____SUGGESTION_____
Give us a page to show the current stat of our character, so I don't have to enter a combat just to see what the character's stat is
Give us the ability to switch enemy, have four enemy dealing 100 damage at you while they have HP regen and keeps giving us debuff is really tough, the holy III doesn't help too much in this situation, so I want to at least be able to reduce multiple enemies's attack.
A journal that can give us some information like where the loot is, some common loot like orc fang is easy to understand, but I have to keep switching place just to find where can I find the golden earring is.
I'm stuck at the troll army and need to take a rest, in the meantime I want to report some bugs and suggestion.
_____BUG____
My holy III is at level 11, the description said it will last 14 round but it only last 8 round when I use it.
sometimes the enchanting state has some weird small number in it, like I get 2.4 min slot power after the enchanting, but the description said it's 2.4000000003(I have no idea where does that 3 comes from)
when i use wind I, the effect changed every time I use it, I use arcane I to increase its effect to -30, but if I want to just do damage next round, the effect is reduced to only -13
(Added), I just noticed the hunt section's description is cut, I can only see the fourth line, the fifth (and maybe there's more?) line is only viewable to know it's some kind of percentage.
game is really fun, and the system is easy enough to understand, it's still in early development so I did expect some balance issues and placeholder (which I guess the loot from monsters are one of them, cause I have no idea what they are for right now)
The level cap are a bit weird to me, the mission of the orc tribe are around level 20~30, which people would normally assume the level cap should also be 30, but it's in the second year(which has the cap of level 20), I guess it's for balance reason?
Finished tier 12 in main dimension and two side dimension entirely, and some part of the dimension that forbid ascension, I feel like the upgrade from them are a bit too narrow, I'm not sure if it's because I am doing it in the wrong order, but it just doesn't help the main progress much other than help complete the singularity trial.
the max level limit actually slows down the game more than the the upgrade could help, I'm doing tier 13 in main dimension and it probably need another one hour before I can meet the goal. And the one that forbid the tree is nowhere near to be completed even at the first level (I know it starts at tier 11 but still), any help or adjustment is much appreciated.
Also, some bugs I encounter,
1, every time I close the game and get back the next day, the upgrade from TIER-INF is reset in a different number, like I upgrade everything except The Distance to 100 (also trillion at level 6, really?), and when i get back it's set to numbers from 49~66 which is very weird.
2, the danger upgrade from tier-s has no effect it seems, the possibility of the spawn chance for celestial and other creature doesn't increase (or maybe I misunderstood its effect?)(also mutagen really takes too long to grind, about 40~60 % of the spent time in a run is for grinding mutagen, not to mention you can't automatically upgrade them either.)
Game is fun, some mechanic are a bit confusing but I manage to understand it after some testing.
I'm wondering if it's possible to give the player the ability to switch the text pup up, after mid to late game the text from water is filling the entire screen, which is quite annoying, but I would like to keep the text for vitality, which will be easier for me to track the area that is being affected from the click.
Also some bug I find,
1, the skill like cloud forge, cull plant, will magic are unlocked without me buying it
2, in the early game, the tracker for clicking won't go up sometimes, I originally thought it's because the number are quite small, but after keep clicking for one minute, I realize it might be a bug, it happens several times but refresh the web page can fix this problem, and i don't encounter it anymore after I unlock small plants.



