Astra was definitely not supposed to stay in the party after a KO. I'll be releasing a patch to handle that in a bit. It'll also remove the bit about the Reflective Mantle since that didn't end up being in the final game.
Viewing post in Ruphand 0.3.7-P3: Bugfix Patch 1 comments
Finally beating the triple threat of White Masks that trap me after the ledge, heh. Silencer’s Counter is weird with its timing and how Block is removed. Not sure if you want it this way:
I block, then I punch him, with the counter attack being so fast that I can block it instead of being vulnerable! Good for me, at least.
Tormentors’ special poison can’t be stopped or even ameliorated by anything? Not the Lifeshield Robe, nor the Magic Toxin Filter… Not even Time Heals All?
Oh. Those are Boss level HP amounts yeah, either Astra’s gonna save me somehow or I’m out of my depth… Good music too!
Ooh, I can use Check to evade the Curse’s timer. heh.
How would I survive Cement Shoes to Coup? hmm… Whelp, I’m giving up here. Onto another quest! Arkenvali? And Astra’s gone! heh. Finally found the secret passages! Just needed to look better!
And just wanted to check if the triple threat stays gone… but the Way Around isn’t working? Kitchen Battle… Yeah, I’m not doing this. Reload! Haha!~ Fun messages! And the triple threat is back. Okay, doing this quest last.
Counters are supposed to fire before Block is removed. That makes it easier to handle the deadlier ones (and on the flipside, it keeps Pepperevenge from being too powerful with Attack stacking).
The Curse is particularly nasty. Check to lower the timer is a valid strat, though. Definitely make sure you take Tormentors down in like 1 or 2 shots without him going below 25% (since otherwise the Overseer blocks the attacks).
That boss is one of the toughest there is. He was the reason I made the Forbidden Debug Ball. Ice doesn't slow him down, but finding a chance to use your own Double Time to keep pace with him makes it much easier to react to Coup de Grace. You also definitely want to be blocking when he uses Cement Shoes; fortunately, he can only do it up to 3 times (if Alert level is low, it's just one use). Having a strong shield is very good in general, since he doesn't have any Thunder attacks at all.
Okay, just checked, was Blocking and then got Cement Shoes-ed. And my Block went down…
Something due to having Astra on the team?? Or some of my equips? Genji Shell, Cursed Coronet, Lifeshield Robe, Double Dragonstone, This Thing, Status Ward, Master’s Gift, Extra Edge, Mighty Signet, Time Heals All, Attack Focus x10, Battle Brooch, Catch Up, Magic Toxin Filter, Restoration
Dinner now. ttyl. Might not play again until tomorrow.
Shoot, I did some further testing and the game must be considering the stun ticks a turn. That's a problem, I'll have it fixed ASAP.
EDIT: Found a workaround! Instead of using the built-in "Cannot Move" function of RPG Maker, I just baked the stun effect into the speed formula. If I need to, I can use that for any later stun effects! Will have the patch up ASAP.