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(36 edits) (+1)

EDIT: Note for later: Pre-defeated Cybin near second Statue? And I can Sample inside the Estate? But what do I get?? … And that 4 Magnetite battle is sorta laggy. eh. But only the start up, and then it’s smooth. And I still didn’t need to change! heh. Thanks, Astra! … So many chests-ish in the Estate? How do I get them? heh. What’s with all those people I can’t talk to on the second floor? And Statues I can’t interact with either… Dragon Statues being plot-important! Cool! … Okay, the triple threat is tough. Dang Silencer…

Woah, it’s hard to see the way out of Brumar, it only lights up green when activated?? Is that supposed to happen?

And journal hasn’t updated after arriving in Brumar, but who else would look at it? heh.

Not sure I should be able to Raft around the guards and climb onto the drawbridge or whatever?

And if I fall in Brumar to the dual colors battle, I end up in the Landing with Astra. Useful but probably not intended… Still, I’ll use it. Lol I can even do the Challenges with her! Heeeee. Such a good friend! Annnd trying to return undoes the cutscene. Except that Astra’s facing herself. heh.

Love fun commentary with patch notes! “It’s been taking a break for centuries, we’ll cut it a little slack.” indeed!

Finally took down the Ebon Queen, and now just being hit by Catalytic Surges. No Lasers or Parries, just Surges. Strange. I’ll give you a full equip list: 173 Max HP, Genji Shell, White Crown (good, no dupe even though drop message popped), Mythril Thread Robe, Ring of Endurance, Double Dragonstone, Status Ward, Master’s Gift, Extra Edge, Mighty Signet, Time Heals All, Attack Focus x2, Defense Focus x8, Battle Brooch, Magic Toxin Filter (x2 lol), Catch Up, Restoration

And got both battles done! “That aren’t us” indeed! I was thinking of the Queen of Diamonds, yes, as another elemental-based Queen.

Wind room info explains a lot indeed.

Glad they took turns indeed!! Now to do Frosty Reception! Because it’s closer. Or is it? Gotta think with portals. Oh, shortcuts. Forgot about those too. Gonna only return to the orphanage once all are done. Efficiency! Ish.

Is Brumar finally open?? Or is it one of the other 3 areas I can speak to?? hmm. Oh, new cutscene! Nice!

And didn’t even need to change to handle my first bit of Red Ice! Although Astra isn’t doing so hot. pun intended.

Lol, owner of the house jokes! I wonder how good Astra is at singing…

And my first Purples. Thankfully not more numbering than the Reds I, otherwise I’ll really take a beating. Annd now I see why Astra’s got the skills she does. And thankfully had a Star Burst saved up to save me without needing to change my clothes! heh

Astra’s not cured by Battle End. Annoying, but she’ll probably be fine if I leave and come back? I’ll be callous and let her fall and see. Oh, well, yes, leaving and coming back works.

Oh, got confused between detectives, gonna check out Dill, instead of Fremani… Lol have to go there anyway! … So many dialogue options! Fun!

And took the kindest option! Hope I don’t lose out on a Bestiary entry. heh. heh, I can leave through the right entrance but need to take the left. Heh. Robes. Statue keeps talking if I move up and down repeatedly, heh. …

Bestiary: Ebon King has a Reflective Mantle?? I don’t remember that…

Bestiary: Argent King doesn’t have a Light Volley, but Light Arrow Raid, Smite Arrows and Block… Eh. Volley, Raid, not a big diff heh

Serrature Entrance: Why do they think I’m here, > What do they think I’m here for, [? The original might work, I just can’t parse it, maybe.]

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Astra was definitely not supposed to stay in the party after a KO. I'll be releasing a patch to handle that in a bit. It'll also remove the bit about the Reflective Mantle since that didn't end up being in the final game.

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Thanks for patching so fast! I’ll probably not play for a few hours now, so have a nice reprieve from my reports! heh.

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Finally beating the triple threat of White Masks that trap me after the ledge, heh. Silencer’s Counter is weird with its timing and how Block is removed. Not sure if you want it this way:

I block, then I punch him, with the counter attack being so fast that I can block it instead of being vulnerable! Good for me, at least.


Tormentors’ special poison can’t be stopped or even ameliorated by anything? Not the Lifeshield Robe, nor the Magic Toxin Filter… Not even Time Heals All?

Oh. Those are Boss level HP amounts yeah, either Astra’s gonna save me somehow or I’m out of my depth… Good music too!

Ooh, I can use Check to evade the Curse’s timer. heh.

How would I survive Cement Shoes to Coup? hmm… Whelp, I’m giving up here. Onto another quest! Arkenvali? And Astra’s gone! heh. Finally found the secret passages! Just needed to look better!

And just wanted to check if the triple threat stays gone… but the Way Around isn’t working? Kitchen Battle… Yeah, I’m not doing this. Reload! Haha!~ Fun messages! And the triple threat is back. Okay, doing this quest last.

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Counters are supposed to fire before Block is removed. That makes it easier to handle the deadlier ones (and on the flipside, it keeps Pepperevenge from being too powerful with Attack stacking).

The Curse is particularly nasty. Check to lower the timer is a valid strat, though. Definitely make sure you take Tormentors down in like 1 or 2 shots without him going below 25% (since otherwise the Overseer blocks the attacks).

That boss is one of the toughest there is. He was the reason I made the Forbidden Debug Ball. Ice doesn't slow him down, but finding a chance to use your own Double Time to keep pace with him makes it much easier to react to Coup de Grace. You also definitely want to be blocking when he uses Cement Shoes; fortunately, he can only do it up to 3 times (if Alert level is low, it's just one use). Having a strong shield is very good in general, since he doesn't have any Thunder attacks at all.

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Okay, just checked, was Blocking and then got Cement Shoes-ed. And my Block went down…

Something due to having Astra on the team?? Or some of my equips? Genji Shell, Cursed Coronet, Lifeshield Robe, Double Dragonstone, This Thing, Status Ward, Master’s Gift, Extra Edge, Mighty Signet, Time Heals All, Attack Focus x10, Battle Brooch, Catch Up, Magic Toxin Filter, Restoration

Dinner now. ttyl. Might not play again until tomorrow.

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Shoot, I did some further testing and the game must be considering the stun ticks a turn. That's a problem, I'll have it fixed ASAP.

EDIT: Found a workaround! Instead of using the built-in "Cannot Move" function of RPG Maker, I just baked the stun effect into the speed formula. If I need to, I can use that for any later stun effects! Will have the patch up ASAP.

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Sweet! Will download! Congrats on a smart and useful solution!