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Hey, thanks for making these! I had a look at the Construct plugin and I’m impressed by how much of the SPLA runtime you’ve implemented. It’s really cool to see SpriteLoop being used with another engine!

It would be great if you could put the projects on GitHub at some point and share those links instead. I think that would be a better home for community integrations than direct downloads in the comments, and would make it easier for people to follow updates too.

One small request for the Construct addon: could you use your own namespace for the addon ID instead of BalkanRamGames_SpriteLoop, and perhaps mention that it’s a community integration? I just want to avoid any confusion about which integrations are officially maintained by me.

Also, SpriteLoop already has a Photoshop exporter, although your standalone PSD importer is an interesting alternative for people who don’t want to run the exporter from Photoshop.

Thanks again for taking the time to build this!

(+1)

Sure thing, ill update the plugin. 

I made the importer because I no longer use photoshop myself, but .psd is a pretty wide spread layered file format.  I prefer affinity these days since it went free.  

Cool! That makes sense. I’m also not using photoshop and it was pain to create the plugin in the trail period. It’s nice there is an alternative now.

I've made a port to Godot and Unity SPLA runtime as well.  In unity its only 1 batch and its next to zero performance hit.  I'll get them all up on github asap.

Wow, you move fast! That sounds really interesting. Send me the GitHub links when they are up. I’d love to take a look.

Uploaded to https://github.com/justifun/SpriteLoop_Community_Runtimes/