I've made a port to Godot and Unity SPLA runtime as well. In unity its only 1 batch and its next to zero performance hit. I'll get them all up on github asap.
Wow, you move fast! That sounds really interesting. Send me the GitHub links when they are up. I’d love to take a look.
Uploaded to https://github.com/justifun/SpriteLoop_Community_Runtimes/