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Cool! That makes sense. I’m also not using photoshop and it was pain to create the plugin in the trail period. It’s nice there is an alternative now.

I've made a port to Godot and Unity SPLA runtime as well.  In unity its only 1 batch and its next to zero performance hit.  I'll get them all up on github asap.

Wow, you move fast! That sounds really interesting. Send me the GitHub links when they are up. I’d love to take a look.

Uploaded to https://github.com/justifun/SpriteLoop_Community_Runtimes/