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Justifun

13
Posts
1
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17
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A member registered Jun 06, 2016

Recent community posts

Models downloaded and comfyui desktop is updated to latest and i can confirm i see the MiniMaxH3ImageToVIdeo node in it, however spritesheep still says required nodes present so it wont generate

Uploaded to https://github.com/justifun/SpriteLoop_Community_Runtimes/

Uploaded Community runtimes for Construct 3, Godot and Unity - https://github.com/justifun/SpriteLoop_Community_Runtimes/

Do any of these formats work in construct 3?

I've made a port to Godot and Unity SPLA runtime as well.  In unity its only 1 batch and its next to zero performance hit.  I'll get them all up on github asap.

Sure thing, ill update the plugin. 

I made the importer because I no longer use photoshop myself, but .psd is a pretty wide spread layered file format.  I prefer affinity these days since it went free.  

I can't figure out how to setup smart limbs for the life of me.  I have 3 objects, upper arm, lower arm, hand.  the hand's parent is the lower arm, the lower arm's parent is the upper arm.  i select the upper arm and click smart limb.  and a new circle with a cross hair appears. but if i move it, none of the images move with it.  Is there another step?

I made a Construct 3 Plugin https://www.construct.net/en/make-games/addons/1676/spriteloop-importer

and a PSD to SpriteLoop Importer
https://www.construct.net/out?u=https%3a%2f%2fdrive.google.com%2ffile%2fd%2f1RLl...

Few questions: 

1) Is there a way to make the whole board transparent?  It's a feature from pureref I use a lot in conjunction with "mouse click through" for lining up 3d models with concepts.  The "click through" shortcut doesn't appear to currently work.

2) Is there a way to move the whole lumaref window/ viewport at once?  I don't see a menu bar to drag or right click dragging.

3) Can annotations become objects as well that can be moved / grouped? adding an annotation to a selected image and having it follow the image would be a powerful feature.

Keep up the good work!

I could not figure out how to assign classes to my creatures for the longest time, the + icon next to them in the mission screen made me think i was going to duplicate them or  upgrade them instead.  there was no class assignment in the creature inventory screen either.  seems like there's a few better places to assign those roles visually.

but other wise i'm having a joy playing regardless.

Is it possible to parent an object as a child of a 3D object that is rotating and moving around etc?

(1 edit)

Rotate and Move mouse hotkeys seem to be reversed.

1) Please allow the ability to pan the viewport via the mouse with either a left click(off and object) or middle mouse button.  To make the app more touch screen friendly the following touch inputs would be ideal

-touch and drag a empty non object area to pan the viewport around

-pinch in and out to zoom in and out

-rotate 2 fingers to orbit the view around the UP axis

2) When exporting a 2D sprite, please add a "zoom" slider to the preview window.  the models i've tried exporting as super small with a lot of wasted space around the images.

3) please change the object type folder button to a drop down to see all of the available collections .  this will become very annoying as more and more collections are added to switch between them.

4) the dark grey text of "select" / flip / rotate" etc in the view port while using the "light theme" is hard to read.


1) BUG when i try and adjust the hue slider in the color tab, it keeps automatically sliding down to the bottom of the slider as if a key is stick down or something, but its not.

2) BUG  When you are using the texture color panel and try to apply it to an object, its picking up and tinting the color selected in the color tab.  Also if you try to select a different color using the previous colors i the color history bar, it ignores that, and still uses the color on the color tab instead.  perhaps if there's an X button or something that will reset that to no color if you dont want it to be tinted might be nice too.