Thank you!
BalkanRamGames
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A member registered Jul 17, 2025 · View creator page →
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Small stress-test project for the SpriteLoop Defold extension/runtime.
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A physics-driven wagon destruction demo built with the Defold engine.
Action
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A small learning project built with Defold, showcasing a boot screen, main menu, and settings.
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Recent community posts
SpriteLoop 0.10.0 - Events, Source Reloading, and Better Rig Editing comments · Replied to mathias-a-la-basse in SpriteLoop 0.10.0 - Events, Source Reloading, and Better Rig Editing comments
SpriteLoop 0.10.0 - Events, Source Reloading, and Better Rig Editing comments · Replied to Alexander Bulatov in SpriteLoop 0.10.0 - Events, Source Reloading, and Better Rig Editing comments
Thank you! That means a lot.
I wouldn’t compare SpriteLoop to Spine just yet 😄 Spine is a much more advanced tool. But for animations that don’t require mesh deformation (jelly-like stuff), SpriteLoop already gets the job done quite nicely.
It’s still very much a work in progress, and I still have plenty of features in mind.




