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The game seemed to lag a lot for me, idk if anyone else had the same issue. I liked the art and the feel of it and it fits the theme well.  I don't have any complaints but I will throw out the idea of maybe playing around with threats to the seedling? Like perhaps whilst you're trying to float away you also have birds that are trying to eat you or gardeners trying to eliminate weeds. Just a thought. But overall, well done!

Sorry to hear about the lag, I definitely had a similar issue in one of the earlier builds, I thought I had eliminated it by just rebuilding, I think this will work best on a mobile platform so hopefully won't be an issue in the future.


There is a bird, but it is on a pretty low chance because it will also carry you (forward or backward) for a potentially huge distance.  My plan for future was to have that eat at least 1 seed as well.   I really like the farmers idea, it can definitely come into play once I implement the tracking farthest dropped, right now it's just last seed, but I want to switch that to farthest seed, which would suck if you farthest seed got torn up by a farmer while you were being blown backwards.


Thanks for the feedback.