Hello Hakuen. I owe you an apology. l need your help but I also come with clarifications. What I think happened was that I must have tested it, then updated your BitmapFont plugin which had me unable to go past its numerous errors. So I reverted back (then must have worked on commissions for some days, forgetting about that fact). Now, I managed to bypass the title screen issue (described above) with MOG's Titlescreen. But now, it occurs in CGMZ's skill shop's scene... So I MUST update the Bitmapfont plugin. Alas, it gives me the following when I try to playtest the game (first thing I see):
TypeError: Cannot read property 'BitmapFontPro' of null
at Object.savedFonts (EliMZ_BitmapFontPro.js:648)
at Object.findSavedFontIndex (EliMZ_BitmapFontPro.js:638)
at CursorLayer.Sprite.findBitmapFontIndex (EliMZ_BitmapFontPro.js:1068)
at CursorLayer.Sprite.initBitmapFontMembers (EliMZ_BitmapFontPro.js:1053)
at CursorLayer.Sprite.initialize (EliMZ_BitmapFontPro.js:1048)
at CursorLayer.initialize (MK_UICustomizer.js:2303)
at new CursorLayer (MK_UICustomizer.js:2296)
at Scene_Boot.Scene_Base.createCursorLayer (MK_UICustomizer.js:2291)
at Scene_Boot.Scene_Base.start (MK_UICustomizer.js:2286)
at Scene_Boot.start (rmmz_scenes.js:322)
Ive tried a lot of diff things. Nothing seemed to work. Relating to MK_UI (from Aerosys) this never gave me those errors previously. Furthermore, what's this 'cursor layer' about? Is it about my custom pointer (png)? If you need more details, please let me know. PS: For what its worth, if I disable Aerosys's plugins, the error(s) dont occur.