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Aerosys

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A member registered Aug 05, 2020 · View creator page →

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Unlikely.

Sorry to turn you down, however, the code complexity is too high. My latest project already showed me that the old MV code is more error-prone for such complex UI plugins. It's not that I haven't tried it, but I encountered so many problems and visual glitches that would haunt me for the next 5 years or so, so I need to draw a line somewhere and focus my time on other projects.

Well, this question isn't obvious at all!

Fortunately, you can easily retrieve the selected actor using $gameParty.menuActor(), so your snippet will look like this:

$gameParty.members().forEach((actor) => actor.removeState(5));
var target = $gameParty.menuActor();
target.addState(5)
$gameTemp.reserveCommonEvent(3)

By the way, that's an RPG Maker core code function and not an MK exclusive.

PS:

I also added a one-liner at the top to clear the state from all other members, you can of course remove it if you don't need it :)

That actually helps me a lot!

Thank you so much, making this plugin better :)

Glad to hear it's working :)

This is probably caused by another plugin. Please do the following:

When you see the error...

  • Press F12 to open the debug console
  • Super Important! Navigate to "console" tab
  • Screenshot the text section highlighted in red
  • Paste it here

Furthermore, disable all other plugins and check if the error persists or resolves. If it resolves, try enabling all other plugins one by one to track down which plugin is causing this incompatibility. This info helps me a lot!

Well, good question. Making a plugin that replaces the buttons with pictures is probably doable, but making it in such a way that it doesn't break with other commonly used plugins is probably much more difficult. I regret I cannot give you a clear answer.

I quickly added an option to hide the item count for key items, since it was a simple task for me. You will find the setting in the Plugin Manager.

sure, mail@aerosys.blog

Or Discord, the link is on aerosys.blog

I already got some reports from other people with regards to these blurry images. I'm still looking for the cause and how to resolve it.

Maybe I should create my own party management plugin :thinking:

I need to clarify, I did not agree that VS broke my plugin, I said "it's possible that the problem lies rather in their hands than in mine." Of course, I want both plugins to work together, on the other hand, I simply don't own their plugin and I don't plan to purchase it. All I have is an older copy from an RPG Maker game that I legally own.

When my plugin works with CGMZ but not with VS, it is possible that the problem lies more in VS's hands than in mine.

Temporarily bypassing the party limit (i.e. 5 actors when the limit is 4) is not well supported in RPG Maker. Yes, there is the "exceed limit?" option in MK_Summon, but I no longer work on it. Also see its description on my blog:




Try updating all the plugins to their latest versions.

I just checked with VS Core, VS Battle, VS Party, and MK_Summon, and they work fine for me.

The most common cause is when your party is full (usually 4 members)

You can try playing with the "exceed party limit?" option in Plugin Manager -> MK_Summon. However, I no longer work on this feature as RPG Maker's core code doesn't support it well.

That makes sense. Still, when your party is full, you shouldn't even be able to select "summon" from the command list.

Does it work when VS Party System is disabled?

Can you share some screenshots? Then I will look into it.

Okay, I will check in my code.

If you're feeling comfortable, you can send your project to mail<at>aerosys.blog so I can debug this problem further.

No panic, we will get it working again.

I would disable VS and SangHendrix plugins as well, and retry.

Next, enable them again but disable Summon plugin and check whether the "incorrect skill icon" error persist. That would help me a lot!

Have you already tried with all other plugins disabled?

Sure, I can add such an option for you!

Can you make a screenshot or a draft so I can see exactly which distances you want me to check?

That's the limitation when using the free trial. Technically, RPG Maker always reloads the map when leaving the menu and in the trial, the generated map is simply gone.

In the full version, the map stays.

I really recommend downloading the free demo to get a better picture of this plugin. Maybe the direct download link works for you: http://downloads.aerosys.blog/demos/Sandbox_Furniture_Sample.zip

You can reposition windows; however, customization options are a bit limited right now, but I can add some more.

Right now, I can just guess

  • Retry with all other plugins disabled
  • Click on "Restore Defaults" on the bottom of the toolbox

Well I understand, this comment is a year old, but you CAN actually move stuff around, that's the point of this plugin

You probably just need to restart the game

Absolutely, all numbers should be full numbers and not have endless decimals!

Thanks for your report, I will look into it!

Hey Nirriti,

first of all, thank you so much for your very detailed feedback!

Text Color Picker:

Yes, the text color picker uses fake colors. I always have to find a good balance between code complexity and actual results, and since most people don't change the color palette and the impact also isn't that much, I decided that the color picker uses static colors in its preview.

Blur:

I still don't know why this keeps happening, it's a completely different menu scene :/

Icons' positions:

To be fully transparent, that was a deliberate design choice to put icons to the far left. It came because most of the menus are top-to-bottom, and I always hated how Visustella didn't put the icons on the left when centering commands. It looks so "shuffled". However, I can certainly add more options, especially when a menu window is horizontal.


In the end,

thank you so much for deep-testing my plugins and making them better :)

Sure, why not? The log window could really get some more options!

Hmm interesting, its a WordPress plugin so I cannot control it but I will try to reach out its creator.

I uploaded version 2.0.1, please try again!

Thanks for your report!

I was able to reproduce this issue, and after my first impression, this is likely an error in my code. I will fix this as soon as possible!

Please try it out with the main menu UI editor that available for free. When that plugin works, this will work as well.

I started with the shop customizer but it's really horror to design and implement 

I regret that the bugs in Room&Corridors haven't been fixed with this update. This algorithm is really pain to implement.

Okay, I will check.

Verify that the downloaded version is 3.2.5. If not, it could be a caching issue. Try clearing your browser cache and try again.

I already contacted my hosting provider to resolve this caching issue, but for the moment, they don't have a solution.

Itch gets the files directly from my server so it doesn't see when they have been updated