Actually, the freezing of the HP/MP/TP was also caused by Visustella Battle Core. I added some functions in my code that attempt to revert modifications made by them so UI elements react to my plugins rather than to VS plugins. Please try again.
Aerosys
Creator of
Recent community posts
While I aim for compatibility with all the plugins out there, I don't think that VS Main Menu Core and MK Main Menu should be used simultaneously. Both plugins are very big and their features are overlapping each other.
That has nothing to do with VS being obfuscated. I think making both plugins (somehow) compatible would work but it would cost lot of time and effort that I want to invest elsewhere.
I just got a copy of Neels ODOMeter.
I uploaded a new version of my battle ui plugin (1.0.4). However, I suggest asking the creator of ODOMeter to make their plugin compatible with mine rather than the other way round (as they already did with YEP and SRD). That looks more promising from a technical view.
I don't own this plugin so I cannot test right now.
However, I offer 2 of my custom menu plugins for free:
When it works with these, then chance is high that it also works with the other menu editors as well!
When it doesn't, show me screenshots of error messages etc. and I'm certain that I can make those plugins compatible :)
Well, I regret that I don't offer commissions right now. However, although my plugin controls many elements, plugins made by other people may still work when you put them below mine in the plugin manager. If you have already found a BoF or cross style HUD that doesn't work with mine, share it with me so I can check that for you.
My plugin cannot control your linked one, but you can try this:
In your linked plugin, replace
const _Scene_Menu_start = Scene_Menu.prototype.start;
Scene_Menu.prototype.start = function() {
_Scene_Menu_start.apply(this, arguments);
if (Window_MenuCommand._lastCommandSymbol &&
Window_MenuCommand._lastCommandSymbol === Window_MenuCommand._lastPersonalCommandSymbol) {
this._commandWindow.deactivate();
this.commandPersonal();
}
}
with
const _Scene_Menu_start = Scene_Menu.prototype.start;
Scene_Menu.prototype.start = function() {
_Scene_Menu_start.apply(this, arguments);
if (Window_MenuCommand._lastCommandSymbol &&
Window_MenuCommand._lastCommandSymbol === Window_MenuCommand._lastPersonalCommandSymbol &&
$gameParty.members().length > 1
) {
this._commandWindow.deactivate();
this.commandPersonal();
}
}Thanks for your feedback!
1. You can set the fontsize to 0 but I can also add a switch to make it easier
2. Customizing the gauges is a bit tricky. You probably want to try out some other plugins that are specialized on the gauges
3. Okay, I will add more font settings soon!
4. I can add settings for enemy's gauges, but individualizing for each member would be too heavy. Hope that's okay
















