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Aerosys

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A member registered Aug 05, 2020 · View creator page →

Creator of

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Hey, I tested the Minimap with MZ3D and couldn't reproduce your issue, so I need some more details. Can you track down a little bit in what situations this happens? Maybe by providing screenshots or videos?

I also need to know whether you are using MV or MZ.

Feel free to mail me at mail@aerosys.blog or add me on Discord: .aerosys

Thanks for your report!

I will see what I can do to make those plugins compatible.

Uploaded version 1.3.1 to patch compatibility with encrypted files. Can you try again?

I'm on it, sorry for letting you wait. The core code is hard to understand some times.

Strange, I tested also with encrypted files, too. Okay, that info helps me a lot, I see what I can do for you!

I cannot reproduce it, neither MV nor MZ, nor local nor web browser deployment. I wonder if it is an OS problem, as I only have Windows devices at home.

The last thing that comes to my mind is that when starting your game, you can press F12 to open the debug console, go to the "Console" tab, and check for error messages there.

When you feel comfortable, you can send me your project via mail@aerosys.blog

I cannot reproduce it but I found some critical section in my code that I fixed. Can you please try again? Version is now 1.3.0

If that still doesn't work, try again with all other plugins disabled.

Thanks, that info helps me a lot! I will see what I can do.

Okay, I will fix that as quickly as possible.

In the meantime, is it possible for you to have a map without tileset images attached? It's just a guess, but it could crash because of a blank map or tileset without tileset images (SHeet A1, A2, A3, ...) attached.

I just uploaded a new version (1.2.9), it should noticeably reduce lag.

You're not the first person to report performance issues when using MV. I will definitely look for improvements here. Right now, it could be due to too many Events on the Map, but I cannot give a clear answer right now. I'm really sorry about that.

I updated both versions to 1.2.8. Please try to refresh the page or clear the browser cache.

It also often helps to remove and re-add a plugin in the plugin manager.

Hi Calumnius,

I just uploaded a hotfix for this issue. Can you please download the latest version (1.2.7) and try again?

Okay, interesting. Well, at least you made it work.

I uploaded a patch for the Galv Layers Support (0.9). Can you please re-download and include both MK_Minimap and MK_Minimap_GalvLayerSupport?

Also, verify that you registered Galv Layers in Plugin Manager --> MK_Minimap_GalvLayerSupport. Keep in mind that only static layers are supported right now.

Hi bluestreakx,

sorry to hear. Please check the following:

  • You have disabled MK_Minimap_Lite and enabled MK_Minimap
  • Go into the Options Menu in the game and check for "Show Minimap"
  • Press F12 to open the debug console, click on "Console," and check for any error messages

Last but not least, I need to know whether you are using MV or MZ.

You can also write an email (mail@aerosys.blog) or join me on my Discord: Aerosys' Blog – Random Map Generation in RPG Maker MV & MZ

Great! Glad to hear it's working now!

Hey scitydreamer,

I couldn't reproduce this issue on my side. Can you please do the following for me?

  • disable as many other plugins as possible, and try again
  • when it resolves the problem, try to track down which plugin(s) could cause this incompatibility
  • when the problem persists although no other plugin is enabled, let me know

Oh, that's interesting. Will fix that as soon as possible!

Oh, don't worry, it's not your fault, mate! Itch.io destroyed the formatting a little bit.

I quickly made a ready-to-use plugin for you: downloads.aerosys.blog/plugins/MK_Minimap_fixedViewRange.js

You can quickly set the view distance in the Plugin Manager.

(1 edit)

Hi scitydreamer,

That sounds like a nice suggestion! I initially designed the fog of war to automatically reveal what the player sees based on the default top view. I can add a Plugin Parameter to let the dev decide whether to reveal based on top view or fixed number of tiles.

In the meantime, you can create a new plugin, give it any name, put it below Minimap, and write:

var MK = MK || { }; 
// Override
MK.Minimap.fogOfWar.isSeen = function(x, y) {
  return MK.Minimap.fogOfWar.distance($gamePlayer.x, $gamePlayer.y, x, y) <= 3;
}

Replace the number 3 with your desired range. Euclidian distance is used, so 3 may not be exactly "3 tiles", so you want to play around a bit.

There's a setting "Map position & appearance" in the plugin manager. If you don't want to work with JS, you can simply write e.g. "return 10" (without quotes) and the Y position is 10.

Okay, please ensure you are using the latest version of my plugin, and message me if it still doesn't work.

Thank you for your report. I faced this problem as well when I was using Visustella, so my first guess would be to disable as many other "core" plugins as possible and try again. I made a compatibility patch with VS, but it could be that I need another one for Yanfly Plugins.

I will add a patch for Yanfly Plugins, in the meantime you can try to track down any other plugin that may cause problems so I can fix those, too.

No worries, that happens to everyone! :)

Hi scitydreamer,

This is not my plugin. My plugins start with "MK_"

Hey Winlu,

the number 5 is missing in the character sheet "Spaceship switches", it's 1, 2, 3, 4 twice, and 6

Thank you so much for making my suggestion about the greenhouse sector. I've been working with this set for a couple of hours already, and I'm absolutely enjoying it!

Question: Does this set have escalators like your Metro set has?

Have you ordered them like this: VS 1, 2, ... MK 1, 2, ... ?

I also use VS in my own game project so it will eventually work.

Thanks for the report, I will fix it as soon as possible!

I gonna tackle this one! Right now, I cannot tell you how long it will take, though. 

Hey,

Thank you for buying my plugin!

There's a fresh new article out there that explains how to add the Minimap to Visustella Options, and I think it's almost the same as how to add it to YEP: Minimap 3rd Party Plugin Support – Aerosys' Blog

I think it's easiest to watch out for a Controller Plugin that lets you do custom actions and then call the JavaScript commands from here: Minimap – Aerosys' Blog

Let me know if you need further assistance!

Yes, of course!

It's already on my list because it bugs me as well :)

I just changed the status label on my website; this plugin was actually fully released when I put it here on itch. I just forgot to update my website.

I'm going to add a section to my website's article that explains how to add "Show Minimap?" to VS Options Core. Until then, do the following:

  1. Open VS OptionsCore in the Plugin Manager
  2. Go to Options Categories
  3. Click on any list item, I suggest "UI", then go to "Options List"
  4. Add a new item to the list
    1. Into the "Symbol" field, type "showMinimap"
    2. In "STR: Text" field, type something like "Show Minimap"
  5. Close all dialogs and save your project

There is a free version of the minimap plugin, so that you can try that out first. I expect layers from this plugin to not be reflected on the minimap. However, I can try to make both plugins compatible.

Hi louismorel,

Yeah, you can invite your friends to work on your game. There's no additional license required. Only if some of your friends want to use it in their own project they would need to buy it for their own needs.

The download comes with 1 or 2 install.bat files that you can double-click. If they do not work, go here: Download and Import minimal RPG Maker Projects – Aerosys' Blog

Might be. I'm going to check it tomorrow!