Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Well, there's no "one" way to implement a cursor plugin, so yes, another plugin may work fine in your project.

Nevertheless, I will try to make my plugin more defensive so it works better with other UI plugins out there. Your latest message already helps me a lot!

(3 edits)

One thing that came apparent me recently was how used I was to your custom-cursor's rectangle-frame-selector removal effect. Even in-battle, it made it vanish (which is good as I already use a cursor seen in the middle of the screen. Another selection visual in the UI at the bottom is redundant and distracting). 

Theres other plugin-magic ways to hide it, so it's fine. Though despite trying some other cursor plugin, they each have strange bugs occuring. One (TAA's) does an halfsie with its custom cursor not working when choosing an actor target (ex: Equip > Actor 1) where the cursor gets stamped into the menu and the default selection thing still appears over actors (only happens with MK_UICustomizer). As for MogHunter's, the cursor VANISHES when its on the main menu command window/scene, when overing on 'equip, skill, status), etc.' but only there. Its seen elsewhere.