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Hmmm. Thanks for the additional info. It might be related to screen prediction code running. If you can upload the save game to some share (mega etc.) and make the link available I'll have a look. Post occurrence save is more important.

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All right. I've set up the following google drive folder. I hope I did it right; I don't often do this kind of sharing. I'll keep it up for a day or three.

[Link Removed]

As I mentioned, I saved it as soon as I first noticed the behavior. The other save is the start of that day. 

Thanks, transferred for analysis

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First analysis result:
- Loot distribution (combat map save) is multiple random items as expected for each wreck class
- There are instances of single AI cores ( 1 in 3 loot piles) which is a bit unusual (single AI cores are forced only if player has no AI cores yet, i.e. "first 3 in game"
- Investigating cargo: OK, you have only Elite and Underverse AI cores and the game might force a find of up to 3 AI cores (50% prob)
- Will add a condition that extends the check of "has AI Core" also to the obvious underverse units
- Workaround: Keep 5 AI cores in cargo or in a subsys and the trigger will not activate
Thanks for the report!
If you are on F95 zone, contact me there and I'll send you a gift voucher for Patreon so you can D/L v250 a few weeks early if interested :)