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(1 edit)

All right. I've set up the following google drive folder. I hope I did it right; I don't often do this kind of sharing. I'll keep it up for a day or three.

[Link Removed]

As I mentioned, I saved it as soon as I first noticed the behavior. The other save is the start of that day. 

Thanks, transferred for analysis

(1 edit)

First analysis result:
- Loot distribution (combat map save) is multiple random items as expected for each wreck class
- There are instances of single AI cores ( 1 in 3 loot piles) which is a bit unusual (single AI cores are forced only if player has no AI cores yet, i.e. "first 3 in game"
- Investigating cargo: OK, you have only Elite and Underverse AI cores and the game might force a find of up to 3 AI cores (50% prob)
- Will add a condition that extends the check of "has AI Core" also to the obvious underverse units
- Workaround: Keep 5 AI cores in cargo or in a subsys and the trigger will not activate
Thanks for the report!
If you are on F95 zone, contact me there and I'll send you a gift voucher for Patreon so you can D/L v250 a few weeks early if interested :)