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Sorry for the late reply. I had a couple of heavy work days, then I spent some time playing on, to see if I could detect any patterns to the bug.

Maybe I should first clarify that this happens in space combat screens. No, I don't see any dependence on the type of encounter or any other condition. Whenever I go to pick up the loot after the battle, it usually gives me only the one item. It only behaves properly sporadically, maybe 20-25% of the time.

However, unlike in my first playthrough, where it became a constant issue (and was one reason I decided to start over), this time it seems to go through cycles. It will occur for 3/4 of a day or so—several combats—then behave normally for about an equal length of time. Sometimes it even starts or stops while I'm in the middle of collecting the loot, with no apparent triggering event.

Other than that there's really nothing else I can say. As I mentioned it just started suddenly while I was grinding for the underverse subunits (both times). There are no other conditions or patterns that I can detect.

I'm currently using v.2.41, the Linux version, but the first time around was about 3 versions ago, Again, I have the saves from just before and after it started, if they would help, and if there's some way to get them to you.

Hmmm. Thanks for the additional info. It might be related to screen prediction code running. If you can upload the save game to some share (mega etc.) and make the link available I'll have a look. Post occurrence save is more important.

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All right. I've set up the following google drive folder. I hope I did it right; I don't often do this kind of sharing. I'll keep it up for a day or three.

[Link Removed]

As I mentioned, I saved it as soon as I first noticed the behavior. The other save is the start of that day. 

Thanks, transferred for analysis

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First analysis result:
- Loot distribution (combat map save) is multiple random items as expected for each wreck class
- There are instances of single AI cores ( 1 in 3 loot piles) which is a bit unusual (single AI cores are forced only if player has no AI cores yet, i.e. "first 3 in game"
- Investigating cargo: OK, you have only Elite and Underverse AI cores and the game might force a find of up to 3 AI cores (50% prob)
- Will add a condition that extends the check of "has AI Core" also to the obvious underverse units
- Workaround: Keep 5 AI cores in cargo or in a subsys and the trigger will not activate
Thanks for the report!
If you are on F95 zone, contact me there and I'll send you a gift voucher for Patreon so you can D/L v250 a few weeks early if interested :)