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Thanks for submitting! Personally I feel it might take it a bit too far with the out of control mechanics. When you lose turret aim you're basically left doing nothing. Maybe if turret aim broken was changed to "Turret aim calibration error" and your aim was slightly offset instead, it might still have the challenge while being a bit less random?

There's definitely promise here.

Thanks!

I actually intended it for a slight offset only but made some error in the code :(  You can expect it fixed in the post-jam version.

Thanks for the tip!