having a issue where i can't scroll down when selecting worlds on mobile

Every choice transforms your body and shapes your adventure · By
Was an oversight. the feature still exists, the old model just isn't in the build since i stripped all NSFW content to appease Github. I will add it back for itch specifically next version. Any VRM model with shape keys works though, you don't specifically need the old model to get body morphs.
The old model is now in the web version.
Just an oversight. Since the project is now hosted on Github, I didn't include any NSFW content to start. I'll put the old model back into the itch build only next time. However, the mechanics are still there. You can either add the old model to the game yourself via the 'Add VRM' seen during character customization or create a VRM model with the body shapes you want yourself. Nothing in code has disabled this.
The old model is now in the web version.
I'm really sad the AI won't ever talk back and control the characters in the world around me. The AI always say stuff like No words were needed, the unspoken words between us, and nothing needs to be said, I like don't know how to respond if it doesn't talk with actual words. I do admit I miss the NSFW model a lot the lack of communication and prude personally ruined the story telling.
Renting GPUs to do anything is super expensive right now, especially so if the task is AI related. The model change was to try and get something that won't be unreasonably expensive to pay for. Best option if the current quality isn't good enough is to either create an account on an LLM hosting site or try out local stuff. Small LLMs able to run on <4GB of VRAM are surprisingly good for the hardware/effort required. The desktop app runs models natively and has a few suggestions of small models to try out which can be downloaded directly in the app itself, no technical skill required.
Thank you I'm not really a tech savvy person most AI stuff goes way over my head. I took your advice and went on LLM and installed it on my computer and it was much easier to use then I thought. Everything worked out great for me I still can't use it on my phone but I'm happy with the computer version. I do really appreciate you and all the hard work you do to bring us such a wonderful game, hope the new AI eventually works as well as the old system did. I also love your game on Itch love cute bunnies keep up the great work❤️
Thank you, I'm glad you like Freya! Working on the next update atm featuring Sethi. She's getting a big overhaul to improve her story, so stay tuned~
As for running on desktop, the Formamorph windows/linux/mac app can run models natively, so you don't even need a second application running in the background for it. And on mobile, if you have LM Studio, you can actually enable the Serve on Local Network setting to allow you to connect to your PC and play on mobile too! All local, any time you want, offline. Def let me know if you have trouble setting it up by reaching out on the Discord.
So my thing is it's the update all together tho it looks cool it does have issues. Like when you download the new world it ask either to keep the same size or downgrade . Then there's the paragraph issue, instead of putting out a a nice lengthy detailed paragraph, it's just short and dull then there's the choices no matter what you type it'll give the same respond choices . So in short this was a terrible idea and Im not hating or being rude it's just the old one was better simpler to maintain
There appears to be a problem with dictionaries in the downloadable versions of both 2.3 and 2.5.
No matter what I do, I cannot get it to actually provide dictionary content to the models during play. Include an external dictionary? Nothing. Put something in the default dictionary? Still nothing. Check 'Always Inject'? No reaction. Regex, Recursive, Whole Words...? Doesn't matter. Check different AI model? No change. Check different worlds? Nope! Nothing I do can get the program to include dictionary content in the AI context.
Strangely enough, this is not the case in the web version. There everything works as expected. It is only the downloadable version that has this bug.
I am using the windows version, in case that helps.
In order to create a step-by-step guide to reproduce the error, I made a second install in a clean new folder and set up the exact same circumstance that led to the error before (i.e. opened up a world with dictionary entries, then asked about something relating to those at the first opportunity). This time, it actually worked for some reason, the AI managed to use dictionary content to make its response.
The bug still persists in the old install, but not the new one. Copying over the userdata folder from the old install to the new install caused the bug to appear. Strange and troubling. Currently suspecting that the formatting for the prompts (including default) got corrupted somehow.
I am going to do another clean install, import the things I want from the old install one-by-one, and see at what point the bug appears. If I do find anything fixable, I'll report back here.
So my problem turned out to be two problems...
Small bug i think, when im using my own endpoint and i try to enter a world it gives me
Formamorph couldn’t get a response from your custom endpoint. Check that the server is running and the URL is right.
But my server works and i get past this error by using fiery lions default endpoint to get past the innitial popup thats above, then i switch back to my custom endpoint again and play normally.
1. i'm not seeing the bug you are.
2. yes, it is needed. perhaps it does not currently work in all cases, but it does not need removal, just fixing. people kept messaging me saying they can't start a game and keep getting an error only to realize they didn't have a model loaded or weren't using the default endpoint, etc.
Hello, just did a bunch of spontaneous tests with the text boxes, just to see capabilities and limitations (I was bored). I have some things you might want to look at (if you even care for getting the Markdown implementation better). I found that Headers are implemented up to level 6, but level 1 is broken, formatting the same as level 5 (# is the same as #####). I also found that list and blockquote nesting doesn't indent properly (aka at all). Finally markdown subscript and superscript isn't implemented (not sure if this is intentional or not. I also found HTML and Unicode alternatives with it that has funky stuff going on that I think are beautiful features that definitely shouldn't be seen as bugs, like proper glitchy, line overlapping insane uses of zalgotext and sub/superscript stacks. I am going to use these to my advantage lol).
This might be less of a bug and more of a missing feature, but I think it's kind of important.
I've been looking at the Community Creations comments, and there seem to be some discussion happening about the content policy/rules. I’ve looked around, and I can’t seem to find these rules anywhere in the game itself. I even made a test-world and checked the upload process; no mention of any rules at all.
There are references to the discord server in the discussion, but it seems counter-productive to expect people to go to a third-party app to check the rules for a game, especially when they might not even realise that there are any rules to look up in the first place. At the very least, one would expect to find such rules on the page for the game itself here on itch.io, but it'd probably be better to show (or link) them as you go to upload a world.
Also - it might be a good idea to introduce a way of telling which accounts are moderator accounts at a glance.
So, still having issues running an AI through OpenRouter and am still getting connection failure errors. When I try to see if the model is running via the means suggested, it shows an error. How do you troubleshoot this? I don't really get in-depth with AI, and while I know some coding, this is outside my wheel house
The character model in Formamorph doesn not grow unbounded in 2.9.0. Currently, it seems to treat the max of a stat as the value where the shapekey is set to 1, which means that increasing the max counterintuitively makes any character model changes slower rather than increasing the maximum size the character model can reach.