i haven't gotten a response, i can't download even the smallest AI, is there another way i can even play formamorph?
gradind
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thanks for the response! during my time playing, i was in a constant war with one of the other npcs, trying to eat them over and over [tessa i think it was] and i think i made their escape stat too high
also would there be a way to save a game later on? or at least make it so i can save my gained stats for a new play through, kind of like a newgame+? [or just remove the cap on giving myself starting stats]?
i don't understand how classes work, it almost seems like i can only do the first class of any day unless i'm missing some sort of mechanic, also keeping people in my belly is really hard sometimes. the pathfinding feels a bit janky sometimes, also my actions being canceled by someone grabbing me is kinda annoying unless there's a setting for that
note: what's the purpose of the cinema by the way?
pretty good new level! liked the additions to the previous levels, level 3 felt a little on the long side, was decently challenging but i never felt like it was THAT big of a difficulty spike, level 3 could definitely use some harder/upgraded enemies, that or something that hits me like a truck so i feel a larger sense of danger, i also wish there was some new upgrades, mostly ones that'd effect our new slimy companion friend
will there be a free version/demo later down the line that's behind on updates compared to the paid version [like the paid version is at v1.1 or v1.2 but the free version is at v1.0]? or will this game be paid only, cause this game looks super fun but i'm the kind of person that only gets free games
thank you so much! i wish this month could last forever but ik that probably won't be the case and i gotta accept that, i have a couple questions tho
i know i just said i gotta accept it but i harbor much greed in my heart [sorry], any plans on making some premium features free for everyone in later updates
and any plans on letting the player gain or start with traits along their journey, pick to many and disable achievements? i feel quite bland compared to my party, i also want to make my character super duper tiny but accounting for character size when writing might be a lot
and finally any plans for the map to show the insides of caves? like a toggle to see the underground view of the world or will we remain guessing what caves we fully explored or not
if i'm making two entities, lets say i make the first entity have a large description, and the second entity is basically a different version of the first entity, like a harpy and a harpy queen, should i copy and paste the description of the first entity onto the second? or can i do something like "the description of a harpy applies here as well"
i noticed we have a new AI, i'm really happy about the extra memory but i also see some problems, the AI ignores the "generate 3-5 possible actions" quite often, making like 20 choices, and whenever i'm accompanied by allies in some world the AI gives the option to fight them for some reason? there's definitely a new issues but overall i feel like it's a much better experience
update: i also noticed that it's way too generous with stats, as after losing half of my stomach stat it immediately gives it all back out of nowhere [i looked away for a small moment and didn't even do anything to raise the stat]
thanks! i'm just wondering how much i need to put in my entity description and my dictionary description, if an entity has two stomachs do i mention that in the dictionary? do i mention their relationship to the world like how well they harmonize with nature or how high their affinity for magic is or their level of technology?
here's an example:
Goblin
AI description: Humanoid monster. Goblins use crude weapons to hunt and fight. Violent to most intelligent races. Goblins are a creature of nature but do not harmonize well with it, not caring for the environment around them, cutting portions of forests down just to create their camps and crude wooden fortresses. They have a terrible affinity for magic, goblin mages are extremely rare, their technology is crude and primitive
Goblin, Goblins
Dictionary description: A humanoid monster with long ears and green skin. They're always around 3-4ft tall. They live in forests and caves, making camps and fortresses. They form tribes with others of its kind, usually having a king or Orc leader.
i also wonder if i have to make every plural version of the entity or if i only need to do it if it's something like elf vs elves and skip it if it's just the same word but with S at the end
i asked this question too! someone said that putting their physical description helps with space but they don't know by how much, i should also try and do this!
i also want to know the best way of using the dictionary, cause i feel like i'm just putting basic words like what a tree is in the dictionary in a desperate attempt to get space, and i'm wondering if that actually helps or not
OMG, i found the issue to my memory problem, so i was getting rid of a bunch of game rules, cause i tried another world that was bigger than mine but has less game rules and it ran fine, so i made a dupe world and got rid of some game rules and it went pretty well, i got rid of those game rules on the main world but it still had mega memory issues, i then duplicated the main world without changing anything and the duplicate world used almost no memory which was strange but pretty awesome, if anybody has a world they heavily and their memory usage on that world is really large try duplicating the world
edit: i did not fix the memory issue, it went back to being a few hundred over the limit, i shortened it but not enough :(