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EmeraldCheetah1188

2
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A member registered Nov 22, 2022

Recent community posts

Hello, just did a bunch of spontaneous tests with the text boxes, just to see capabilities and limitations (I was bored). I have some things you might want to look at (if you even care for getting the Markdown implementation better). I found that Headers are implemented up to level 6, but level 1 is broken, formatting the same as level 5 (# is the same as #####). I also found that list and blockquote nesting doesn't indent properly (aka at all).  Finally markdown subscript and superscript isn't implemented (not sure if this is intentional or not. I also found HTML and Unicode alternatives with it that has funky stuff going on that I think are beautiful features that definitely shouldn't be seen as bugs, like proper glitchy, line overlapping insane uses of zalgotext and sub/superscript stacks. I am going to use these to my advantage lol). 

I have a QoL request! I know that a lot of the "old" worlds used the dictionaries to hijack the first prompt to help set up the world, by giving "START GAME" it's own definition. The rigid first prompt in your version stifles that and also sometimes causes confusion in the AI from my experience (at least since I try to have the AI fill in deliberately open-ended info on some of my personal worlds before it starts on story). Would it be too much to ask for a dedicated "Custom First Prompt" type thing that a world could set if they so wish? (Keeping the original for whenever it's not set or active) Also, custom prompts for each of the other more rigid settings would be nice as well.