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(+1)

It is kind of a speedrunner dream. :) That was part of the idea of it so I'm glad you picked up on it. Eventually the levels would have multiple pathways: slow and easy, steady and medium, fast and difficult. Sadly I just had time to make some quick "Does this express the mechanic?" levels.

Eventually there will be an item where you can zap the guy. That said I've considered that maybe that's the wrong order. Maybe the game starts with the zapper, introduces you to the pills, and eventually you lose the zapper as a crutch? I dunno. It's definitely the number one question right now.

Thanks for playing and liking it on Twitter/following! :) I'll try to get to yours tonight.

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Yeah, I think it would be a good aproach. Needs to be tested, of course.

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Definitely, but thanks, I'll give it that version a shot. :)