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For some reason now it works just fine, I have no idea what mess I made that I couldn't mine before. Thanks. Still super confused about what the connectings regions are for, though.

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Maybe the demo files got overwritten instead of completely clearing out the old demo first.

And yeah, wall auto-connecting is pretty tricky—it was a tough feature for me, and I almost gave up to only focus on multi-tile digging tools.

Simplest setup: if you're using regions for mineable walls, just place any wall tile (no terrain needed), set the region ID to match Plugin Manager, and turn 'Connecting Walls' to true. Terrain takes a bit more work: configure it in Plugin Manager, tag the terrain in the Database Tileset, paint the tagged wall, and mark the region on the map.

Hey again Vishi, I have an idea and would be lovely if you could add this: I wanted to create "ores" on walls, like I have diggable walls all over the map, and I want to spawn ores randomly on walls (looks like it prevents to spawn on walls now) and dig them while destroying the wall. Can you d that, please?

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That sounds like a great idea, taking advantage of existing features. I'll look into it.

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Thank you so much, as always much appreciated ♥

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Here you go!
https://vishi221.itch.io/rpg-maker-mz-map-wall-mining/devlog/1618882/mini-update...

Thank you, but... I feel so bad that I must to say that T_T, but it's not exactly what I wanted ^^' So sorry if I was no clear enough (english isn't my first language, which not makes that easier). I tried to have walls with ores on it, like we draw the walls, then for example coal ore spawn on the wall (it's visible, not under the wall), and during digging on that wall we are destroying that ore too. Like...in Minecraft, I think? 

I would be very grateful if this could be implemented, but I cannot demand it either. Thank you so much for your time!

Btw I think this can be useful too, though, so thank you! We could make something like hidden boxes or chests that can be broken for example - that's nice. 

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It's fine, I'll try to squeeze in some time for another update. You're spot on, it currently doesn't show different ore types on the wall like Minecraft does.

Thank you and so sorry for not being clear on that...🙏

I've re-uploaded the file. I was a bit lazy to write a new devlog, just needed a quick addition and tweak.