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vishi221

113
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A member registered May 07, 2017 · View creator page →

Creator of

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Done. Added compatibility for QMovement (fixed previous incompatibility issue)

Thanks, time is gold ^^

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Honestly, 100% compatibility is pretty much impossible since VisuStella obfuscated their code.
Basically, the two plugins can run together. As for whether there are other complex setups required, I'm not sure since I haven't used VisuStella plugins in a long time.
Here is how it looks without VisuStella's Battle Core:

And here is when VisuStella's Battle Core is added and running alongside Puzzle Battle:


Yeah, it's a bit tricky. My project was actually stuck on NW.js 0.29.0 for the longest time. After adding several plugins, I kept getting severe lag spikes and FPS drops until I discovered this solution. Alternatively, watching the clip might be much easier to digest than reading text:

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Here’s the step-by-step guide I used:

https://itch.io/blog/484532/how-to-update-nwjs-in-rpg-maker-mv-for-rpg-devs

It may be worth trying, since updating NW.js can improve the performance of the whole project, not only this plugin.

For reference, I tested the default NW.js 29.0 against NW.js 111.3 on a 100×100 map, and the performance difference was significant in my test project. I recommend making a backup before updating.

NW 29.0


NW 111.3

I don't know, because I don't have any plugins from that developer

Hi, I'm not sure about the compatibility with the PrimeParallax plugin. I just found out about PrimeParallax and am trying to find a download link (if it's free) to see if they can be compatible. If not, I will find a way, but currently, I have no idea how its plugin code is written. If it's a paid plugin, I'm afraid it won't be possible because it might violate their license

I just updated it to improve things a bit. Please update and test it again to see

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Yeah, pretty much. Pixel movement takes forever to test, so I just used DotMove as a temporary fix for Ghost Hunter. Since I’m building a commercial game, I want to avoid external plugins. Creating my own just makes it way easier to tweak, update, and maintain compatibility with my future plugins.
Plus, I've got a big ABS + Gun Aim plugin project coming up. Using my own pixel move system means I can easily update it to fit right in with those new tools.

Have you tried this feature out yet?

Done! Please re-download the plugin! I was a bit too lazy to write a devlog, and I just coded it and did a quick check without thorough testing. Not sure if there are any bugs, so if you find any, just report them to me! If everything works fine, please consider leaving a 5-star rating for the plugin! Thanks

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Yeah, that's the limit. If you change the light style to pixel, it'll be block instead of jaggy

I improved the shadow quality by about 70% ( Make sure to select Raycast Quality: High ), that's the limit since going higher would drain the CPU and drop the FPS. Please grab the new update, plugin commands are included!

Could you send me a demo showing how to set it up with the OverpassTile plugin through Google Drive? I have never used this plugin before.

Do you mean the shadow looks pixelated or jagged around the edges instead of smooth?
That was actually an intentional choice to optimize FPS. I'll add a parameter to adjust this in the next update, but whether the FPS stays stable will depend entirely on your device and other players' specs.

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Done! Please update to the newest version. I hadn't tested the pixel coordinates for this feature when the plugin is running standalone

Hi! Could you send me a short video of the shaking or GIF? I’m not fully sure what part is shaking from the screenshot alone.

Done! Please re-download the latest version and test it out.

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Noted! I'll add this to the update list.

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Yeah, I understand what you mean, but expectations for VisuStella integration might be a bit too high.

VisuStella plugins are obfuscated, so other developers cannot properly read or study their code to make full compatibility patches. Because of that, most plugin developers are very careful about claiming VisuStella support.

I’ve done my best to improve the common Region ID and passability cases, but I can’t promise 100% compatibility with VisuStella. The current support is more of a best-effort compatibility layer, not full integration.

Please try the latest update when you can. It should improve Region ID behavior, but some advanced VisuStella-specific features may still need project side testing.

Oh, I am currently in the process of making compatibility with other plugins that are not encrypted, but VisuStella may be an exception, because VisuStella has encrypted their plugins, so making compatibility with VisuStella is quite difficult or impossible. I will try to take a look, but it may not meet the expectations you want.

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No, the plugin was created by me.
I know it's the AI era right now, but I rarely pay attention to what's selling on the RPG Maker plugin market, I only know long-time devs like Yanfly, Visustella, and Kage Desu,... All of these plugin contents originated from my own projects, as I needed them for my personal projects. Personally, I just focus on making plugins and mostly play games with my friends, so I would not waste money renting AI and leaving it there for nothing.

My editor style was inspired by and learned from SRD plugins from the MV era:

https://someran.dev/rpgmaker/plugins/mv/SRD_SuperToolsEngine.js/

You can also check my Steam profile. I play CS and Naraka quite a lot:

https://steamcommunity.com/id/vishi221/

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The playable Web Demo is already available for free right on this page so you can test all the features and UI performance instantly. The file bundled in the paid package is the 'Sample Project' (source files) meant for buyers to check the backend configuration and parameter setup. Giving that away for free would completely defeat the purpose of selling the plugin.
Edit: I've switched to having people download the Test Demo for any similar questions.

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Thanks for the suggestions. I should change the description even though the project is currently paused. Looking back, the tone of my earlier posts was definitely a bit harsh.

Done. I might not have checked this scenario yet. There could be a few more bugs that I didn't notice, but just report them to me whenever you find any. Redownload the plugin and try again.

All set! Update to the new version and check it out.

I planned to release the update earlier, but a few small hiccups held me back. Since the functions were already implemented, I just had to port them from event -> player, which was much faster than developing a brand new feature.

Please update to the latest version. Sorry for the slight delay due to some unexpected personal business.

Since you've been such an enthusiastic supporter from the very beginning, I'm putting my other projects aside to prioritize adding this feature for you. Update to the latest version and enjoy! As for the highlight plugin, please wait a few more hours.

Oh, it looks like I missed this basic spawn feature. I'll add it later!

Got it, I'll add that in a later update.

Yeah, a member in my Discord suggested it, even though I used this feature in my old project but I completely forgot about it.

OK, I've fixed the bug where the item description didn't update on hover. Please download the file again!

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Hi! Are you using the downloaded Free version or the Web Demo? The Free version lacks many features shown on the web (for example, it only displays 1 Category). Also, please note that the plugin currently only supports mouse clicks.

Since you have already downloaded the plugin twice before the refund, I will consider this a 'giveaway' due to your purchase accident.

However, please be noted: as you are no longer a valid license holder, I will provide ABSOLUTELY NO TECHNICAL SUPPORT if you encounter any issues while using my plugin. You are the first and the last person to receive this kind of treatment for such an 'accident'.

I have officially updated my Terms of Use to strictly prohibit refunds after a download is detected to ensure this never happens again. Good luck with your turn-based RPG.

Done!

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I can refund you, but please look closely and test the demo to avoid misunderstandings like this.

The plugin is designed for the HUD on the map. I think what you need is a Menu UI, right?

It was just a misunderstanding, anyway. So, what have you decided?