Done. Added compatibility for QMovement (fixed previous incompatibility issue)
vishi221
Creator of
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Honestly, 100% compatibility is pretty much impossible since VisuStella obfuscated their code.
Basically, the two plugins can run together. As for whether there are other complex setups required, I'm not sure since I haven't used VisuStella plugins in a long time.
Here is how it looks without VisuStella's Battle Core:

And here is when VisuStella's Battle Core is added and running alongside Puzzle Battle:


Here’s the step-by-step guide I used:
https://itch.io/blog/484532/how-to-update-nwjs-in-rpg-maker-mv-for-rpg-devs
It may be worth trying, since updating NW.js can improve the performance of the whole project, not only this plugin.
For reference, I tested the default NW.js 29.0 against NW.js 111.3 on a 100×100 map, and the performance difference was significant in my test project. I recommend making a backup before updating.
NW 29.0

NW 111.3
Hi, I'm not sure about the compatibility with the PrimeParallax plugin. I just found out about PrimeParallax and am trying to find a download link (if it's free) to see if they can be compatible. If not, I will find a way, but currently, I have no idea how its plugin code is written. If it's a paid plugin, I'm afraid it won't be possible because it might violate their license
Yeah, pretty much. Pixel movement takes forever to test, so I just used DotMove as a temporary fix for Ghost Hunter. Since I’m building a commercial game, I want to avoid external plugins. Creating my own just makes it way easier to tweak, update, and maintain compatibility with my future plugins.
Plus, I've got a big ABS + Gun Aim plugin project coming up. Using my own pixel move system means I can easily update it to fit right in with those new tools.
Done! Please re-download the plugin! I was a bit too lazy to write a devlog, and I just coded it and did a quick check without thorough testing. Not sure if there are any bugs, so if you find any, just report them to me! If everything works fine, please consider leaving a 5-star rating for the plugin! Thanks
Yeah, I understand what you mean, but expectations for VisuStella integration might be a bit too high.
VisuStella plugins are obfuscated, so other developers cannot properly read or study their code to make full compatibility patches. Because of that, most plugin developers are very careful about claiming VisuStella support.
I’ve done my best to improve the common Region ID and passability cases, but I can’t promise 100% compatibility with VisuStella. The current support is more of a best-effort compatibility layer, not full integration.
Please try the latest update when you can. It should improve Region ID behavior, but some advanced VisuStella-specific features may still need project side testing.
Oh, I am currently in the process of making compatibility with other plugins that are not encrypted, but VisuStella may be an exception, because VisuStella has encrypted their plugins, so making compatibility with VisuStella is quite difficult or impossible. I will try to take a look, but it may not meet the expectations you want.
No, the plugin was created by me.
I know it's the AI era right now, but I rarely pay attention to what's selling on the RPG Maker plugin market, I only know long-time devs like Yanfly, Visustella, and Kage Desu,... All of these plugin contents originated from my own projects, as I needed them for my personal projects. Personally, I just focus on making plugins and mostly play games with my friends, so I would not waste money renting AI and leaving it there for nothing.
My editor style was inspired by and learned from SRD plugins from the MV era:
https://someran.dev/rpgmaker/plugins/mv/SRD_SuperToolsEngine.js/
You can also check my Steam profile. I play CS and Naraka quite a lot:
The playable Web Demo is already available for free right on this page so you can test all the features and UI performance instantly. The file bundled in the paid package is the 'Sample Project' (source files) meant for buyers to check the backend configuration and parameter setup. Giving that away for free would completely defeat the purpose of selling the plugin.
Edit: I've switched to having people download the Test Demo for any similar questions.
Since you have already downloaded the plugin twice before the refund, I will consider this a 'giveaway' due to your purchase accident.
However, please be noted: as you are no longer a valid license holder, I will provide ABSOLUTELY NO TECHNICAL SUPPORT if you encounter any issues while using my plugin. You are the first and the last person to receive this kind of treatment for such an 'accident'.
I have officially updated my Terms of Use to strictly prohibit refunds after a download is detected to ensure this never happens again. Good luck with your turn-based RPG.






























