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vishi221

81
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A member registered May 07, 2017 · View creator page →

Creator of

Recent community posts

OK, I've fixed the bug where the item description didn't update on hover. Please download the file again!

(1 edit)

Hi! Are you using the downloaded Free version or the Web Demo? The Free version lacks many features shown on the web (for example, it only displays 1 Category). Also, please note that the plugin currently only supports mouse clicks.

Since you have already downloaded the plugin twice before the refund, I will consider this a 'giveaway' due to your purchase accident.

However, please be noted: as you are no longer a valid license holder, I will provide ABSOLUTELY NO TECHNICAL SUPPORT if you encounter any issues while using my plugin. You are the first and the last person to receive this kind of treatment for such an 'accident'.

I have officially updated my Terms of Use to strictly prohibit refunds after a download is detected to ensure this never happens again. Good luck with your turn-based RPG.

Done!

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I can refund you, but please look closely and test the demo to avoid misunderstandings like this.

The plugin is designed for the HUD on the map. I think what you need is a Menu UI, right?

It was just a misunderstanding, anyway. So, what have you decided?

(1 edit)

I tested it on my end but couldn't get it to lag. A 60x60 map is pretty huge for MV. Could you check a few things?

  • Have you updated NW.js? The default one is ancient, updating it usually fixes frame drops on big maps.
  • What are your PC specs?


Good point! I think it's doable. I'll have to think about the setup and how to implement it when I find some free time. Thanks for the inspiration!

Please try out the new version and see if it fits your project!

I just uploaded a new version with the fix and some cool new features included.

(4 edits)

Oh, I'll be fixing the default choice background opacity very soon.

(2 edits)

This is because the plugin combines Raycast and Player Reveals functions. Achieving pixel-perfect precision might lead to a conflict between these two features.

Currently, you have to set a standard radius to avoid blurring, as there's no square radius option yet, if I recall correctly. Let me find a way to implement pixel-perfect square scanning.

I'm not sure they will work together perfectly. Using pixel-perfect mode might require temporarily disabling those two functions, for example.

(1 edit)

Did you download the setup demo? Is the result not looking like the screenshots, or are you having some other issue? And have you tried testing the plugin in a blank project yet?

I've double-checked. The outlines aren't very visible in the demo, but they show up clearly if the Window skin color is changed. I'll add an ON/OFF option to support darker windows. Thanks for pointing this out!

Got it, let me double-check to see.

So there is a possibility of a plugin conflict, you should try to check it out.

(1 edit)

Hello. Could it be because of the window skin in img/system? Or you can temporarily turn off the plugins and let me see how the original window looks.

Thanks! Feel free to report any bugs on Itch or Discord. I might be offline on one of them occasionally, but I’ll stay with your project until the plugins are fully stable, just like I’ve done for others with my other plugins. You can see this clearly if you check my Discord.

Attached is the guide for text movement. The delete feature works fine for me. Why the 3-star review so soon? I've already fixed the issue for you or perhaps you're just having bad luck with your specific device. Have you tried deleting the VS221_HUDUIPro.json save file and testing it again?


Hi! My plan is to allow adding buttons to Scene_Menu to call Common Events, and that will be the final feature update. Since the plugin is already quite large, I'll only focus on bug fixes after that to ensure stability. This plugin is mainly for custom images, it's not like SRD HUD Editor for creating other windows.

I'm not sure if it'll be compatible with VisuStella, as it seems the author has encrypted their plugins to prevent anyone from reading the code.

Hi! The plugin doesn't need any external art because it has built-in templates drawn directly by the plugin itself. You can play the demo tool, delete the actor, and try setting it up yourself to see how it works!

Please update to the new version!

Oh, I see. Since I haven't tested the skill menu yet, I wasn't aware of that. Let me double-check it again.

Please update to the new version!

Please update to the new version!

The HP gauge consists of two parts: the fill gauge and the BG gauge. You just need to adjust the X and Y coordinates and enter the values until they align perfectly to your liking.

Yeah, that's a default engine behavior. When you're using the plugin, it updates data in real-time, which can be quite annoying. I'm looking for a way to fix it, but it's a built-in notification in MZ, MV doesn't have this issue.

Currently, the plugin doesn't support custom fonts yet. I'm in the middle of updating that feature, so stay tuned! I'll release it soon.

Thanks for your feedback and for choosing my plugin. Wishing you all the best with your project's success!

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Yes, you can do exactly that!

If you are using the FULL version, you can make the terrain become dark again immediately after the player leaves by changing this setting in the Plugin Parameters:
Visited Darkness: 1

(1 edit)

Got it! I'll add a toggle to turn the cursor/glow color ON or OFF so it matches your project better.
I'll be adding that soon, so stay tuned!

Your save file is stored in the data/VS221_UIPro.json folder, so don't worry too much about it.

(1 edit)

I know this issue. When you open the image selection, the selection frame only occupies about 15% of the area, instead of looking like the plugin's description image, right?
Please try updating to the latest hotfix to see if it resolves the issue for you.

Possible, but too time-consuming and MV lacks MZ's performance. I'm skipping the MV port to focus on a new Resident Evil-style mouse-aim engine. MZ is just better for mouse support.

(1 edit)

I have updated the plugin to a new version.
Is this new feature exactly what you were looking for?

I've added the features you requested, along with several other new functions. Please download the latest version to try them out!

Thanks! Take your time and spend a few minutes checking if the plugin is the right fit for your project. 😘

It's possible to set the position like that, but it will be fixed. Try the demo on the plugin page: run the tool, enter battle, and press 'M' to try designing it yourself. However, please note that the demo doesn't come with pre-loaded images.

Instead of having to buy it first to experience the plugin, almost everyone tries out the demo before deciding whether or not to make a purchase.

Could you provide an example image? I've never played this game before. Alternatively, you can try designing it yourself using the web demo on Itch.

I've cleared out the dead code as you suggested—at least, I think so. To be honest, I haven't done a 100% thorough check yet.

Please download the latest version to access this feature.