Thanks! Feel free to report any bugs on Itch or Discord. I might be offline on one of them occasionally, but I’ll stay with your project until the plugins are fully stable, just like I’ve done for others with my other plugins. You can see this clearly if you check my Discord.
vishi221
Creator of
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Hi! My plan is to allow adding buttons to Scene_Menu to call Common Events, and that will be the final feature update. Since the plugin is already quite large, I'll only focus on bug fixes after that to ensure stability. This plugin is mainly for custom images, it's not like SRD HUD Editor for creating other windows.
I'm not sure if it'll be compatible with VisuStella, as it seems the author has encrypted their plugins to prevent anyone from reading the code.
The HP gauge consists of two parts: the fill gauge and the BG gauge. You just need to adjust the X and Y coordinates and enter the values until they align perfectly to your liking.
Yeah, that's a default engine behavior. When you're using the plugin, it updates data in real-time, which can be quite annoying. I'm looking for a way to fix it, but it's a built-in notification in MZ, MV doesn't have this issue.
It's possible to set the position like that, but it will be fixed. Try the demo on the plugin page: run the tool, enter battle, and press 'M' to try designing it yourself. However, please note that the demo doesn't come with pre-loaded images.
Instead of having to buy it first to experience the plugin, almost everyone tries out the demo before deciding whether or not to make a purchase.
The Battle Scene for the plugin is now complete and is currently undergoing testing before release. I wanted to give you an early heads-up that the price might increase slightly. Developing the Battle Scene was quite difficult and time-consuming, so I hope you understand.
https://vishi221.itch.io/rpg-maker-mz-menu-ui-pro/devlog/1319341/upcoming-full-release-roadmap-update-price-change-1249-1499
Thanks! I'll try to update a few more essential features so users can fully deploy their projects, and I'll write the documentation when I have some time. The current kit is almost stable now, so I'll just add a few minor functions before wrapping it up.
As you know, given the price of the Kit, the roadmap won't be too long because there isn't an overwhelming amount of content for this specific genre. However, I'm currently working on the Aim and Shooter plugin, which will be much more advanced for developing shooter and zombie games and that roadmap will definitely be longer.
Hi! Currently, there isn't a written documentation or user guide for the lighting system. However, are you using the real-time lighting settings? It shows the changes instantly.
Because the plugin is still in the process of development and being updated, I haven't had the time to write the documentation yet.
Yeah, I've actually considered adding a crafting queue machine so players don't have to do it all manually. It might not be simple to implement, but I'll try my best to add this feature in a future update.
I also have an idea where players could hire an NPC to handle the crafting queue for them in exchange for a fee.
You're right. I haven't had the time to clear out the dead code yet, but I will clean it up later.
As for the extra features, I included them because I use this plugin for my own project as well. I don't have the time to create separate plugins, and since these features are somewhat related to the UI, I decided to just add them in.




















