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fizzlymike

1,113
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A member registered Nov 05, 2017 · View creator page →

Creator of

Recent community posts

Yay, finally a common event rewards! :D

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Thank youuu! :) Downloaded and applied right away and works like a charm.

Thanks for that update! 

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Yeah I really need it to be compatible with self variables, so only 2 and 3 is an option.

Can you recommend something? Honestly, I haven't seen many plugins that do this. 

Actually, only the one from Visustella worked properly for me, but it conflicts with other plugins, so I don't use theirs.

Would keep an eye on your plugins, maybe one day I'll find the "text above events"... :)

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Hello! Thank you for your fixes. Using this for text above events: https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin

Still have no idea how can I display my self variables above the events T_T Eli, maybe you could write a simple plugin that can display text above events, including your escape codes and self variable codes? That would be perfect... (I'm just so tired of this). 

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Yesss! Thank you <3

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Oh, good clues. It does not work with the event labels... I message it works just fine. Looks like it's the event label plugin bug thing? (I'm using MZ and used "SV:" in names)

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The workarout solution also doesn't work for me, still shows "0" instead of Actor's name. 

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Not sure it's on purpose or not, but on the screenshot with fighting minotaur and goblins/imps, the army should be "cavalry", not "calvary"?

Will check this out later today and let you know, thank you so much!

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Yeah, you're right, but even with \SV[X] it still shows "0".  

This is better than I expected. Love it.

Absolutely freaking love C64 game aesthetics like this! WOW! 

Hello! Is there an option to only have icons as categories? Or only text, but no icons? 

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Okay, I see.

I see. Can we use it when we've got the plugin, or no?

Not really related, but where can I get more icons like this in example (corn and cabbage)? 

Thank you ^^

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Hello Eli, I have an idea and would be glad if you could consider it as a new feature, maybe? 

Would be awesome if we could set a common event with message that would tell player that the maximum item X is exceeded the limit. So if you for example collect wood, and have 99 in inventory, after collecting another one the message will pop up to let you know that picking more will do nothing if wood>=99.

Thank you! Always happy to try new version. 

True, after reading author comments in this section I just skipped this title... 

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I have a feature request if I can: would be great if we can bind notetags like <shelter> or <temperature:X> to region ID's (or terrain tags, too?), because I have a game where building interiors are on the same map. I would love to use these features when entering the houses, so that would be useful for me. We could also make things like deep snow where temparature goes low, or similar mechanics like this. Thank you for considering this.  

Thank you for your reply. Yup, I'm sure, I wanted to gather wood to build a house, and my wood stock was 0 then. 

Pretty nice and interesting mechanic. It gives some "sim" vibes, which I really like. 

What a great game!!

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Hello! Tried the new demo, it works much better for sure, but still got these problems:

  • if 3 trees left, ppl do not want to gather them
  • after a while, building HUD got stuck/frozen forever, coudn't perform any task from that window (off and on did not helped)

You did great!! 

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I'm in love again. And absolutely amazing little touch with that swinging hammer icon on "in the making" things :D

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Wow, so pretty! Thank you for another great set with this style. Love it.

That's one heavy seed! (according the "story" from the screenshots) ^^

OMG, what a fun idea with shaping Telnora into dinosaur (T-rex?)!!! Fantastic :D

YESSS Please :)

OH WOW! I absolutely love every of your face pack!

Thank you, too, for your support!

So....can I start event by clicking on them, without interacting with the player sprite? 

1. About the new region for swaps, it works like a charm, I'm so happy! Thank you.

2. Didn't get the old error, but now I've got "TypeError: Failed to fetch", not sure it's your plugins fault, though. I think I'll skip the android deploy...

3. I like the new "visual" for tileset debug window.

Once again, thank you so much!

Thank you Drag, you're awesome! Gonna check it out and let you know :)

Thank you!! <3

Oh wow! Sounds super cool! Perfect for open-world games. 

Thank you, would be awesome!