Great update!
fizzlymike
Creator of
Recent community posts
This looks absolutely AWESOME! I have some questions if you don't mind:
- Does it support animal ill/death when no feed for long time?
- Does it support "better product quality" when heart is above X (affection system)? So we can manage different products like small/medium/large milk or more eggs for example from one chicken per day?
- Is there any "animal diary" to check animals we've got (names, age, etc.)?
- Can we name/rename the animals? ^^
- The animation when the animals goes to graze on the pasture - can we define it somehow? I mean, how they know here to go out when the bell ring? Pasture always needs to be under the barn/coop?
- Is there birth system for animals? For chickens it would be great if we can just spawn a chick with a command, but it's more complex for mammal animals.
A demo (can be online) would be super useful, pretty please?
Hello Sang, I have a nice idea I think... Not sure if it's implemented already or not, but would be super awesome if there will be an "asset switch" thing, where for example when switch X=ON, then asset X looks different. With this we could make a game with seasons, too, like the tree that have switch Winter = ON is covered with snow, or sth like this. What do you thin kabout this? Is this even doable?







