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fizzlymike

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A member registered Nov 05, 2017 · View creator page →

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Thank you! Gonna check this ASAP today.

Oh my! Can't wait to test this out, thank you so much.

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Hey Kadajah. Looks like it's incompatible with your Kadajah_ZoomTools. Can you please fix this? Thank you so much <3 Also, can you make option to define walls by terrain tags, too?

Thank you so much. Still looking for this, then! You're the best.

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Hey Vishi, just checked it and it works so cool! I made a dirt blocks where props from B marked as tag 1 is spawning on it, like coal, iron, clay, etc, but the problem is that in props, I can only attach one item type to one tag, so even if on dirt different ores are spawned, I can';t make it like coal ore gives coal, iron ore gives iron, etc. Or I am missing something? Correct me if I'm wrong. Thank you agaain for your support! Btw the perfect solution in my opinion would be, like we can  define props by tile id or something, not the tag id, because tags are limited only to 7 (so no more that 7 ores?) and the problem above...

Thank you 🙏 Gonna check this ASAP.

Thank you and so sorry for not being clear on that...🙏

Thank you, but... I feel so bad that I must to say that T_T, but it's not exactly what I wanted ^^' So sorry if I was no clear enough (english isn't my first language, which not makes that easier). I tried to have walls with ores on it, like we draw the walls, then for example coal ore spawn on the wall (it's visible, not under the wall), and during digging on that wall we are destroying that ore too. Like...in Minecraft, I think? 

I would be very grateful if this could be implemented, but I cannot demand it either. Thank you so much for your time!

Btw I think this can be useful too, though, so thank you! We could make something like hidden boxes or chests that can be broken for example - that's nice. 

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Thank you so much, as always much appreciated ♥

Hey again Vishi, I have an idea and would be lovely if you could add this: I wanted to create "ores" on walls, like I have diggable walls all over the map, and I want to spawn ores randomly on walls (looks like it prevents to spawn on walls now) and dig them while destroying the wall. Can you d that, please?

Such a things are possible in this?! Woooooho!

And there is no house where I can sleep or a spinning wheel? T_T

For some reason now it works just fine, I have no idea what mess I made that I couldn't mine before. Thanks. Still super confused about what the connectings regions are for, though.

I swear I did this, set -1 for all weapons too, but it still doesn't work for me for some reason.  No matter the settings, just terrain with ID=1 can be mined only.

Hey Vishi, thank you! But honestly, I have no idea how I am suppose to make "two tiles" walls with this if this was the purpose of the "id connected walls" ^^' Also, in demo project, I can't mine terrains other than region ID=1.

YESSS!

Hey Vishi, your fan here. So cool! I think there is one big thing that would be an absolute game changer in this plugin: walls bigger than one tile, like in Stardew Valley for example. Any option to implement this? ^^

Hey Sang, I found similar plugin to yours on YT, was kinda confused because even the main character is the same...But the plugin is made by someone different? Does this plugin have any connection with you?

https://kubataiga.itch.io/action-rpg-plugin-suite-rpg-maker-mz-plugin

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1. Another INSANE plugin from you, wow.
2. Any way to implement something like alternate ingredients or "ingredient group"? Let's say we can bake a cake using chicken egg or duck egg (from egg group) OR we can make a sandwich using ham and cheese, but we can make the same sandwich using just ham or just cheese?
3. Can we have different "crafting stations"? Like the recipes for cooking not visible on anvil, etc.?

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It really helps, thank you Caz :) You're the best!

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Omg, wow!!! Love the "cookie cutter" series and this is another great addon. Just curious about some things:

1. Do the customers use pathfinding, so when we change item shelves will they find a way to them?

2. Do the items are icons displayed on events or charsets who use iconset graphics?

3. Can we have more than 6 shelves? Like making shop expansion/shelves addon. 

Thank you!

Great update!

Got it. Any plans to add some of these or not really? Thank you for your time.

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This looks absolutely AWESOME! I have some questions if you don't mind:

- Does it support animal ill/death when no feed for long time?

- Does it support "better product quality" when heart is above X (affection system)? So we can manage different products like small/medium/large milk or more eggs for example from one chicken per day?

- Is there any "animal diary" to check animals we've got (names, age, etc.)?

- Can we name/rename the animals? ^^

- The animation when the animals goes to graze on the pasture - can we define it somehow? I mean, how they know here to go out when the bell ring? Pasture always needs to be under the barn/coop?

- Is there birth system for animals? For chickens it would be great if we can just spawn a chick with a command, but it's more complex for mammal animals.

A demo (can be online) would be super useful, pretty please?

I'm a simple guy, I see Winlu's tileset, I rate 5/5.

So cool and useful! We can water/unwater crops or respawn ores/woods!

I liked the 2D better honestly...

Sooo adorable, yay! We want more! <3

This game is so cute, omg!!!

I say this once again and can say this over and over, but I'm so happy for you, you made a wonderful game and you should be so proud of it!

Thank you for your answer! Can you tell me what tool for example?

It's on purpose, many GB/NES games have that. 

What engine is used to make NES games?

Hi. Thank you so much! That's brilliant!

+1

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Yes.

I love the materials jumping out of sth, this is soooo good.

Hello Sang, I have a nice idea I think... Not sure if it's implemented already or not, but would be super awesome if there will be an "asset switch" thing, where for example when switch X=ON, then asset X looks different. With this we could make a game with seasons, too, like the tree that have switch Winter = ON is covered with snow, or sth like this. What do you thin kabout this? Is this even doable? 

Um...how can I pass to turnip forest? I can't do that "dash and double jump" thing ^^'

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Sooo cool! Thank you for this example. Love the little detail with shooting the gadener :D