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fizzlymike

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A member registered Nov 05, 2017 · View creator page →

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(5 edits)

Thanks.

"I've just tested it and it still works on my side."

That's weird. I've tested this on a new project without any plugins at all, at it still won't work for me. Item icon still stay at hotbar, even when reached 0 and it's not in the inventory anymore. I've you could take a look, I recorded this:  https://drive.google.com/file/d/1yphHeZeBMNf-PHM8Q6XYSm2-1sDgwKhP/view?usp=drive...


Edit: Okay, I know where the problem is. If the item has "consumable: yes" then it works, but if that option is "no" and player will lose the item in different way (like my example above), then it's not working (even if the item is 0). Is there an option to fix this? You can ask: why not just set the item to consumable: yes? I can't. This item will be a "wall builder", where wall needs to be placed first, then "wall item" is substracted. Thank you for your time. 

Yes, it works! Thank you! (Maybe you could put that as an example in plugin desciption, too)

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Hey, just noticed...not sure if it's only me, but I think the "unequip empty items" set to true does not work. I have 0 of item X and the item is still present on hotbar. Can you please check this?  

I also have a question: is there any script/command that returns last used item ID from toolbar? Like the one that we can get to variable as item ID of the last used item but from menu (does not work for the last used item from the toolbar, though). 

Also, would be super useful if we could "personalize" the "use now" command for different items. Like for example, comment in flaslight item <usenowtext: Turn On> or something.  Thank you if you consider this.  

Hello! What engine is this? Love it, strong Survival Kids inspiration? :)

Thank you! Will be waiting :)

Hey Drag, I have a problem, I'm using "Enable Build Mode" for player, but I can't force it to stop with "Cancel Build". Only ESC can cancel it. Can you check for errors in the "Cancel Build" please?

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Tried to do the pocket clock with <slot text: \V[hour]:\V[minute]>, but it does not display \V[X] codes, so I hit the wall T_T Help plz?

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Hey Sang, I have a question: can I create an pocket watch item, which when put into hotbar displays a text with hour (variables) on it (on the icon, like a little underneath)? Thank you for your awesome work!

Thank you! Gonna try it and let you know :)

Hey Aerosys, can I make a "shovel mode" tool like axe for removing wood, but just wood? Like, can I make more "shovels" for different kind of things? 

Absolutely adorable and fun! 5/5

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Hey Tosha, have some questions:
- can I use this in mobile build? Was it tested? Or if not, is this "touch" friendly?
- can we have buildings that are nor rectangle? Like "L" shaped or sth? (and have the right collision box)
- how we can delete/take placed stuff?

Thank you!

Free VS Paid version comparision would be perfect in description :)

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I'm actually working on some farm-sim... (too?) Haha, that would be lovely! Thank you again for your hard work. 

I wanted to say it's a dream plugin for me. Always wanted a plugin like this, thank you so much!

Absolutely amazing! Loved Bubble Bobble!

Every update from you is like Santa for kids, I love them and can't wait for more!

Thank you!

It worked, omg, you are so smart! Thank you so much Hakuen Studio, you're the best!

Czy dobrze widzę że to polskie dzieło? :D

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Thank you for taking your time for this. I'll try anyway (and I'll paste the console log,  too), because let's be honest, contact with the Visustella Studio is pretty limited...  But if that doesn't help, I'll definitely try to write to them. Again, thank you so much for your support.

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Hello.  Can you please make it compatible with VisuStella Furniture plugin? It's giving an error with "Cannot read property 'getExtraProps' of null". Thank you. 

So cool! This add so much "life" to the game. 

I'm sorry, but I'm not sure. Are they all idle/walk in 4-directions?

This looks super adorable!!

Yes, MV and MZ has the same formats. 

It's only like this in editor, in playtest mode it'll appear like normal door. 

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What do you mean by "doesn't work"? It works for me. 

Of course, I understand. Please don't take this as a negative comment. I just wanted to point out the problem—it was meant to be constructive :)

Really liked the idea, but some of the mechanics works a little clunky (mostly the menus, shop and cooking menu).

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I can't wait for this!!! Thank you.

Thank you!

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Thank you so much for the reply! Yup, exactly this. I think the hoe, watering can, axe, pick and fishing rod is like basics, and problably the pick/axe/hoe/fishing rod maybe can handle the same animations, just placeholder with corresponding tool? Shovel, brush, milker...yeah, would be nice, too, but it's not too common, so we can improvise with brush or milker. By NPC, I don't mean anything in particular, just a bunch of people who don't look like they're from the future and aren't elves or other fantasy characters. f I would say a specific person, classics would be also useful: the mayor and the priest/pastor.

Are these AI generated?

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I'm absolutely in love with your character packs. Is there any chance for a character pack for farming game? A farmer using tools would be perfection, but also an NPC pack. Thank you for your time.

Can I get this plugin when I bought this pack via Steam? Can't find it :(

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Yes, I think it's RPG Maker, considering the fact it's "RPG Maker" in game tags. Also, BitQuest Studio shares the plugins he has in game: Fishing Mini-Game, Build & Decorate System, and so on. Plugins are parts of the game, but if you want to use them, you need to buy them on the corresponding plugin pages of course.

Now in version 4.1 you can do the HUDs with tile swapping, so they can be bigger and prettier with no using any actors. 

CONGRATULATIONS!! So happy that you've made it!