Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fizzlymike

1,131
Posts
44
Topics
268
Followers
150
Following
A member registered Nov 05, 2017 · View creator page →

Creator of

Recent community posts

Is this AI?

(1 edit)

Wow, where we can get that stone shelter? <3 It will be in modern zoo set? 

Yay for furniture system!

Got it, thank you!

Hello Ilmania, I wanted to ask, is there any plans for same-sex marriage...?

Unity.

What does it do?

Thanks fot the answering! Great job dude :)

I think it's doable by default now in GB Studio 4.x.

Personally hate unskippable messages where I need to wait instead of press a button. 

Hey man, what is the engine used to create this game?

Always happy to see new things from you.

Thank you for your hard work, Vishi! 

This is insane....

Sterowanie klawiaturą u mnie kompletnie nie działa. 

Thanks, I agree that it's like this in most of the games, but still, that would be great add-on.

(2 edits)

I love this plugin, but  I think some mayor things are missing:

  • Button Text Offset X
  • Text Offset (X and Y) for item quantity

Would you please consider adding this? Thank you!

Also, if there's more than 6 slots it forces to scroll for more slots on the hotbar builder, even if there's still a lot of space left (see picture below):

THANK YOU! I love GB Studio so much.

Yay, finally a common event rewards! :D

(1 edit)

Thank youuu! :) Downloaded and applied right away and works like a charm.

Thanks for that update! 

(2 edits)

Yeah I really need it to be compatible with self variables, so only 2 and 3 is an option.

Can you recommend something? Honestly, I haven't seen many plugins that do this. 

Actually, only the one from Visustella worked properly for me, but it conflicts with other plugins, so I don't use theirs.

Would keep an eye on your plugins, maybe one day I'll find the "text above events"... :)

(3 edits)

Hello! Thank you for your fixes. Using this for text above events: https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin

Still have no idea how can I display my self variables above the events T_T Eli, maybe you could write a simple plugin that can display text above events, including your escape codes and self variable codes? That would be perfect... (I'm just so tired of this). 

(1 edit)

Yesss! Thank you <3

(3 edits)

Oh, good clues. It does not work with the event labels... I message it works just fine. Looks like it's the event label plugin bug thing? (I'm using MZ and used "SV:" in names)

(2 edits)

The workarout solution also doesn't work for me, still shows "0" instead of Actor's name. 

(1 edit)

Not sure it's on purpose or not, but on the screenshot with fighting minotaur and goblins/imps, the army should be "cavalry", not "calvary"?

Will check this out later today and let you know, thank you so much!

(1 edit)

Yeah, you're right, but even with \SV[X] it still shows "0".  

This is better than I expected. Love it.

Absolutely freaking love C64 game aesthetics like this! WOW! 

Hello! Is there an option to only have icons as categories? Or only text, but no icons? 

(1 edit)

Okay, I see.

I see. Can we use it when we've got the plugin, or no?

Not really related, but where can I get more icons like this in example (corn and cabbage)? 

Thank you ^^

(1 edit)

Hello Eli, I have an idea and would be glad if you could consider it as a new feature, maybe? 

Would be awesome if we could set a common event with message that would tell player that the maximum item X is exceeded the limit. So if you for example collect wood, and have 99 in inventory, after collecting another one the message will pop up to let you know that picking more will do nothing if wood>=99.

Thank you! Always happy to try new version. 

True, after reading author comments in this section I just skipped this title... 

(1 edit)

I have a feature request if I can: would be great if we can bind notetags like <shelter> or <temperature:X> to region ID's (or terrain tags, too?), because I have a game where building interiors are on the same map. I would love to use these features when entering the houses, so that would be useful for me. We could also make things like deep snow where temparature goes low, or similar mechanics like this. Thank you for considering this.