Yay, finally a common event rewards! :D
fizzlymike
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Yeah I really need it to be compatible with self variables, so only 2 and 3 is an option.
Can you recommend something? Honestly, I haven't seen many plugins that do this.
Actually, only the one from Visustella worked properly for me, but it conflicts with other plugins, so I don't use theirs.
Would keep an eye on your plugins, maybe one day I'll find the "text above events"... :)
Hello! Thank you for your fixes. Using this for text above events: https://sanghendrix.itch.io/easy-text-icon-on-events-rpg-maker-mz-plugin
Still have no idea how can I display my self variables above the events T_T Eli, maybe you could write a simple plugin that can display text above events, including your escape codes and self variable codes? That would be perfect... (I'm just so tired of this).
Hello Eli, I have an idea and would be glad if you could consider it as a new feature, maybe?
Would be awesome if we could set a common event with message that would tell player that the maximum item X is exceeded the limit. So if you for example collect wood, and have 99 in inventory, after collecting another one the message will pop up to let you know that picking more will do nothing if wood>=99.
I have a feature request if I can: would be great if we can bind notetags like <shelter> or <temperature:X> to region ID's (or terrain tags, too?), because I have a game where building interiors are on the same map. I would love to use these features when entering the houses, so that would be useful for me. We could also make things like deep snow where temparature goes low, or similar mechanics like this. Thank you for considering this.
1. About the new region for swaps, it works like a charm, I'm so happy! Thank you.
2. Didn't get the old error, but now I've got "TypeError: Failed to fetch", not sure it's your plugins fault, though. I think I'll skip the android deploy...
3. I like the new "visual" for tileset debug window.
Once again, thank you so much!







