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fizzlymike

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A member registered Nov 05, 2017 · View creator page →

Creator of

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The last one?! That makes me little sad... Yup, I'll let you know when I check it out.

Finally a fishing system with in-water visible fishes! So cooooool.

WOOOOW! So cool, love this shine effect. Perfect for findings/gatherings like mushrooms etc.

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Absolutely stunning! If no RPG Maker default sounds, it looks like a good, official game made in Unity or sth. Love it what can bedone with your plugins just in RPGM, that's a dream. 

So cute

Oh, okay, thank you for clarification :)

Maybe I'm dumb but I don't see the demo. Is it suppose to be in a browser or what? If the zip file, then I can't download it until I pay. 

Happy to hear :)) always amazed by what you can do with your plugins. 

Best of luck Sang! Cant wait for more, love your plugins ❤️

It works now, thank you! Will report if I notice something, no worries :)) Btw this is the best spawning plugin I have ever deal with. 

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1. Thank you for this!! 

2. I found a bug, not sure if this was present before, but when your spawned event has "parallel process" and you want to despawn it on that event page, it just does not despawning it. When the page is "action button" is works. Tested on a clean project too to make sure it's not problem caused by other plugins. 

You are the best! :)

Hey Vishi, can we have option at "SpawnAtEvent" to spawn at event "0" as current event, please?

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Oh yes, totally, same!! ^^' I was the only one playing Harvest Moon those days in my group of friends... Fun thing was, when I first borrowed the game from a friend's friend, he told me that it's "girl's game where you have a farm" and said that we did not like it, and "my sister play this". I was somehow intrigued by the "farm" and immediately said I wanted to borrow it xD It was love from first sight...I swear.

Buggy as hell, I click start, choose bag for 0$, game starts but menu is still shown and interrupt gameplay. 

Hey Kadajah, I'm so impressed by your plugins...really. They are so cool! I just wanted to suggest something, referring to your realistic water. Would be cool to have fishing plugin, similar to farm-sism ones, where after casting a fishing rod you can see some fish shadows on the water surface and after a while one of the fish is going to grab the hook. Would be super cool. 

Always so happy to read your post and I can feel your joy! So happy for you! Ps. My love also started with HM:BtN :)

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Congrats, we're always ready for more cool stuff from you!

That's what I thought, that's what it seems like, and since you didn't do it, bet it must be very difficult. Thank you for answering me. 

Hey Sang, I wonder if it would be possible to handle option to move/animate regular tileset graphics instead of events? I bet not or this would be super hard, but just wondering. I can imagine these swinging trees and grass everywhere... :)

Absolutely not playable atm...

Can you show screenshot of your obstacle configuration in plugin? 

No problem, always happy when bugs are fixed. Now it works super-b!

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I'm turning on the switch which play autorun common event with evented animation steps, so probably I can say...yes? 

BUT...

Already tested on clean project with just an event which makes "change image" for hero, and the hotbar also blinks. So looks like it's not because the commmon events (at least not only). I mean, the default burger menu also flickers during every action, which also drives me crazy ^^'

My hopely last question is: is there an option to prevent screen from flicker/fade when even image is changed or animation is playing? This also apply for the default hamburger menu from the right corner and it super drives me crazy... No the same thing happens with the hug, and during playing animations mu HUD just fades/flickers.

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Thank you so much, so nice of you! Works like  a charm, exactly what I needed.

Not sure if this is problem with resolution or some kind of bug, but for me it looks like this now... Like the item selection window is "tied" under the hotbar shortcut list?

Hello! 

Is there an option to play a demo or something to check if this fits my project?

 I would also have some questions:
- can we make tools that affect more than one tile (upgraded tool)?
- can we make crops grow after "going to bed" (like after the switch X is ON and then OFF); I mean no "time involved"?
- are the crops spawned events, or it works different?
- can we have "water variable" for watering can instead of "item consume on watering"?
- can we play "common event" after picking crops? So we can attach picking animation or sth depending on needs. 

Thank you so much.

Did you "refreshed" the plugin after update? Just open it and go to every parameter to "refresh it", even if you no change anything. Did you configured the obstacles and where they should spawn?

Can I get item/skill ID used while using hotbar? Let's say I used item ID 1 from hotbar which runs common event, where I want to check if the used item ID=1, 2, 3 and so on.

Lol, how fast was that...THANK YOU. 

Cool!! Can't wait :)

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Hey Aerosys, can I have a little suggestion for the HotbarMenu? Would be perfect if after disabling other categories and had just one (for example only "items" to choose from for hotbar), the window on left for selection would disable the "category select" window. I mean instead of having to select "items" and then the proper item, it goes to selecting proper item (because it has only "items" category). Thank you for considering this.

Another brilliant tileset, I love your style soooo much!

Excuse me, but what iconpack are you using on the screenshots?

Haha, I was kinda confused because it was 3h ago and no update ^^' Thank you!

You've added binding option, didn't you? I mean the new screenshot :D I can't wait for that!

Suggestion: option to "snap" hero to the vehicle while riding, for mounts like horses, dragons, also for rafts, etc would be so cool!

No kidding, this was fast! No delay here, really I'm very grateful for adding this. 

It works! :)Thank you.