Thank you ^^
fizzlymike
Creator of
Recent community posts
Hello Eli, I have an idea and would be glad if you could consider it as a new feature, maybe?
Would be awesome if we could set a common event with message that would tell player that the maximum item X is exceeded the limit. So if you for example collect wood, and have 99 in inventory, after collecting another one the message will pop up to let you know that picking more will do nothing if wood>=99.
I have a feature request if I can: would be great if we can bind notetags like <shelter> or <temperature:X> to region ID's (or terrain tags, too?), because I have a game where building interiors are on the same map. I would love to use these features when entering the houses, so that would be useful for me. We could also make things like deep snow where temparature goes low, or similar mechanics like this. Thank you for considering this.
1. About the new region for swaps, it works like a charm, I'm so happy! Thank you.
2. Didn't get the old error, but now I've got "TypeError: Failed to fetch", not sure it's your plugins fault, though. I think I'll skip the android deploy...
3. I like the new "visual" for tileset debug window.
Once again, thank you so much!
Hello!
1. Yes, it's your Self Variable plugin:

2. Tried it, also didn't work. Both "over event" and in message using escape code. Like it display "0" instead of string, too. (this allowed me to conclude that selfswitch does not store text values, but maybe I am wrong)
3. For spawning I'm using DSI-Event Spawner.
I'm using plugin command and put "$gameActors.actor(2).name()" as value to get name from Actor 2 (which is how player can name a chest box). The escape code is supposed to show over event as a name, which works quite well for default (not self) variables. But tried to show the value in message window, too, but still no luck - the self variable always show 0. Oh, and what's probably matter: it's for spawned events. Not the one that's on the map from the beginnning.
I am wondering, can we mak something like this: like we can cook on the stove, the cooking animation is going (like the gif sample above) and recipe is in the making, but when player access the stove it'll let him "cancel actual cook"? If you don't want to wait or did multicraft, but change your mind.







