Thank you! Gonna check this ASAP today.
fizzlymike
Creator of
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Hey Vishi, just checked it and it works so cool! I made a dirt blocks where props from B marked as tag 1 is spawning on it, like coal, iron, clay, etc, but the problem is that in props, I can only attach one item type to one tag, so even if on dirt different ores are spawned, I can';t make it like coal ore gives coal, iron ore gives iron, etc. Or I am missing something? Correct me if I'm wrong. Thank you agaain for your support! Btw the perfect solution in my opinion would be, like we can define props by tile id or something, not the tag id, because tags are limited only to 7 (so no more that 7 ores?) and the problem above...
Thank you, but... I feel so bad that I must to say that T_T, but it's not exactly what I wanted ^^' So sorry if I was no clear enough (english isn't my first language, which not makes that easier). I tried to have walls with ores on it, like we draw the walls, then for example coal ore spawn on the wall (it's visible, not under the wall), and during digging on that wall we are destroying that ore too. Like...in Minecraft, I think?
I would be very grateful if this could be implemented, but I cannot demand it either. Thank you so much for your time!
Btw I think this can be useful too, though, so thank you! We could make something like hidden boxes or chests that can be broken for example - that's nice.
Hey again Vishi, I have an idea and would be lovely if you could add this: I wanted to create "ores" on walls, like I have diggable walls all over the map, and I want to spawn ores randomly on walls (looks like it prevents to spawn on walls now) and dig them while destroying the wall. Can you d that, please?
Hey Sang, I found similar plugin to yours on YT, was kinda confused because even the main character is the same...But the plugin is made by someone different? Does this plugin have any connection with you?
https://kubataiga.itch.io/action-rpg-plugin-suite-rpg-maker-mz-plugin
1. Another INSANE plugin from you, wow.
2. Any way to implement something like alternate ingredients or "ingredient group"? Let's say we can bake a cake using chicken egg or duck egg (from egg group) OR we can make a sandwich using ham and cheese, but we can make the same sandwich using just ham or just cheese?
3. Can we have different "crafting stations"? Like the recipes for cooking not visible on anvil, etc.?
Omg, wow!!! Love the "cookie cutter" series and this is another great addon. Just curious about some things:
1. Do the customers use pathfinding, so when we change item shelves will they find a way to them?
2. Do the items are icons displayed on events or charsets who use iconset graphics?
3. Can we have more than 6 shelves? Like making shop expansion/shelves addon.
Thank you!
This looks absolutely AWESOME! I have some questions if you don't mind:
- Does it support animal ill/death when no feed for long time?
- Does it support "better product quality" when heart is above X (affection system)? So we can manage different products like small/medium/large milk or more eggs for example from one chicken per day?
- Is there any "animal diary" to check animals we've got (names, age, etc.)?
- Can we name/rename the animals? ^^
- The animation when the animals goes to graze on the pasture - can we define it somehow? I mean, how they know here to go out when the bell ring? Pasture always needs to be under the barn/coop?
- Is there birth system for animals? For chickens it would be great if we can just spawn a chick with a command, but it's more complex for mammal animals.
A demo (can be online) would be super useful, pretty please?
Hello Sang, I have a nice idea I think... Not sure if it's implemented already or not, but would be super awesome if there will be an "asset switch" thing, where for example when switch X=ON, then asset X looks different. With this we could make a game with seasons, too, like the tree that have switch Winter = ON is covered with snow, or sth like this. What do you thin kabout this? Is this even doable?







