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fizzlymike

1,181
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51
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274
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A member registered Nov 05, 2017 · View creator page →

Creator of

Recent community posts

I freaking love these LUIG games. Every single of them. 

I'm sure more people are still playing your game and enjoying it, I just have the impression that people aren't very open about it. 

I totally understand your friend, too B) I mean, it really opens "farming sim" road in  good way in Google Play. Without "pay for" sh_t, advertisements and so on... (I mean, I hope there will be no of them! ^^') 

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So happy that your game is still progressing, finally there will be a good farming game in google play store :)

Hi! I love the idea. Does the items auto-collect or you need t oclick on them? (I have game where I don't use mouse). Also, can I pop out random X item, not predefined one?

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Particles, here I come!!! (Thank you)

Just one question: can we bind the particles to events? I have a "furniture placment" mode in my game and wanted to bind particles to  fireplace for example, can I do this?

I love these animals, so adorable!!!

for me it looks like AI, so would be nice if the author would confirm that

What a treat for the weekend! 😍

I have no idea what should I do.

Wow, this can be such a game changer! I hope to see Google Play builder soon! <3

YESSS! This was super wanted by me.

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I loved this tileset, but couldn't use it, so happy that we can now buy it nad use in commercial products! YAY. 

I love these games so much.

+1, would be so cool if we could create dizzy games!

Hey. Does that mean you're leaving Bakin community? Or just this plugin is being abandoned?

Oh wow! THANK YOU, YESSS! Gonna check this out asap!

Woah, that would be awesome, but I think there's no option to plug more than two joystick to commodore ;)

Lol, so what? If these are his beliefs, then they should be respected. Get a grip, man.

Thank you Drag, you're the best!

I'm in love with your tilesets, it's perfect! Another great addition to the village/city and marketplace tiles. 

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Hey Sang, Ihave a problem figuring out how to and where define weapon picture. There's that "pan" to attack, but where it is defined in RM to use that sprite?

Nevermind, I'm blind.

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Can we have more options with the map? Like "disable/enable through plugin commands, and maybe avaible if switch X is on or item in pocketm or sth like this? Also would be lovely if we can set some tags for events that will not be visible on minimap.

Wow, thanks! So fast! :)

..... I feel so dumb again, this was so obvious, omg. So sorry for that! ><

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Hey Tosha, I think there's mayor things missing, is there an option to add this, please?

Option to add/remove/hide from the buildings from the building lists (like you can build something later in the game or you can build just one of a type).

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But the "draw background rectangle" skips drawing the shadow rectangles under choices, not the window rectangle? Maybe I am missing something but cannot find option to get rid of that window frame.

Studied the help file which says that there's "Invisible choice window", but doesn't say how  to do it^^' Tried with "Visibility", but it made both the window and text invisible (said it's for picture chocies - I get it).  And I'm just trying to get this:


Again, thanks for your support.

Hi again Eli, can you please provide me help with configuring window to remove the "inside window frame" from choicebox and second, can I align the text to the center of the buttons? I'm pretty sure sow an example on the screenshot section, but can't get it to work like this.

Thank you Eli! I really appreciate all your help and support for your plugins, it's awesome.

Probably via Fossil plugin, it's said there: https://forums.rpgmakerweb.com/index.php?threads/balloon-message-dialogue-for-mz...

But I don't want to use Fossil. Thank you anyway for your help!

Hey Drag, just letting you know that looks like after updating RMMZ to 1.10.0 the "Show Drag Devs Tools during test play" stopped working - it shows even if false.

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Hi! Thank you so much for your response. Shame on me, it's rather not intended to use more than one message system plugin. Thank you, it works now! The "bubble messages" from that pluign you've mentioned is sadly for MV only. Sooo....Yeah, I think I need to give up on something.

Ohhh....stupid me, I just typed ToolManager.inst.consumeStamina() thinking it's always consume 1 then, but without the argument it doesn't work at all. It works of course, thank you for clarification! 

Does not work for me, got me an error :( 

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Lovely. So pretty!

Isn't this made in GB Studio? Why no tagging it like this? :)

Cool! I think your idea could be doable even with simple eventing in RM if you provide the option to set this parameter for different crafting stations :) 

Hey vishi221, I think I have an idea for extending this plugin!

Would be nice if after accepting the craftin queue, player could go/do whatever want, and the queue is going over the crafting event. Like we can set a machine to craftin some items and go exploring or sth? But not sure if this is doable.