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fizzlymike

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A member registered Nov 05, 2017 · View creator page →

Creator of

Recent community posts

Thank you ^^

Hello Eli, I have an idea and would be glad if you could consider it as a new feature, maybe? 

Would be awesome if we could set a common event with message that would tell player that the maximum item X is exceeded the limit. So if you for example collect wood, and have 99 in inventory, after collecting another one the message will pop up to let you know that picking more will do nothing if wood>=99.

Thank you! Always happy to try new version. 

True, after reading author comments in this section I just skipped this title... 

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I have a feature request if I can: would be great if we can bind notetags like <shelter> or <temperature:X> to region ID's (or terrain tags, too?), because I have a game where building interiors are on the same map. I would love to use these features when entering the houses, so that would be useful for me. We could also make things like deep snow where temparature goes low, or similar mechanics like this. Thank you for considering this.  

Thank you for your reply. Yup, I'm sure, I wanted to gather wood to build a house, and my wood stock was 0 then. 

Pretty nice and interesting mechanic. It gives some "sim" vibes, which I really like. 

What a great game!!

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Hello! Tried the new demo, it works much better for sure, but still got these problems:

  • if 3 trees left, ppl do not want to gather them
  • after a while, building HUD got stuck/frozen forever, coudn't perform any task from that window (off and on did not helped)

You did great!! 

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I'm in love again. And absolutely amazing little touch with that swinging hammer icon on "in the making" things :D

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Wow, so pretty! Thank you for another great set with this style. Love it.

That's one heavy seed! (according the "story" from the screenshots) ^^

OMG, what a fun idea with shaping Telnora into dinosaur (T-rex?)!!! Fantastic :D

YESSS Please :)

OH WOW! I absolutely love every of your face pack!

Thank you, too, for your support!

So....can I start event by clicking on them, without interacting with the player sprite? 

1. About the new region for swaps, it works like a charm, I'm so happy! Thank you.

2. Didn't get the old error, but now I've got "TypeError: Failed to fetch", not sure it's your plugins fault, though. I think I'll skip the android deploy...

3. I like the new "visual" for tileset debug window.

Once again, thank you so much!

Thank you Drag, you're awesome! Gonna check it out and let you know :)

Thank you!! <3

Oh wow! Sounds super cool! Perfect for open-world games. 

Thank you, would be awesome!

Mind blown. Again!! <3

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Hey Drag, it's me once again. I have a suggestion... Can you please implement "new region ID" also for group swap? Also the "Clear upper layers" would be useful...

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I love how detailed everything is despite the fact it's 16x16 tiles. Wow!

Much appreciated, I was looking for anti-lag solution for MZ! :) Thank you. 

Online demo would be awesome! 

Thank you! ^^

Can I spawn event once in all dungeon, but only one per all rooms? Like to spawn a missing child to find in a dungeon. 

Useful features! Thank you for the update. 

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Hello! 

1. Yes, it's your Self Variable plugin:


2. Tried it, also didn't work. Both "over event" and in message using escape code. Like it display "0" instead of string, too. (this allowed me to conclude that selfswitch does not store text values, but maybe I am wrong)

3. For spawning I'm using DSI-Event Spawner.

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I'm using plugin command and put "$gameActors.actor(2).name()"  as value to get name from Actor 2 (which is how player can name a chest box). The escape code is supposed to show over event as a name, which works quite well for default (not self) variables. But tried to show the value in message window, too, but still no luck - the self variable always show 0.  Oh, and what's probably matter: it's for spawned events. Not the one that's on the map from the beginnning.

Hello Eli! I have a question: does your self variables can store text? I have some trouble with this and I'm trying to figure out why it's not working as I want to. 

Thank you! Much appreciated.

I am wondering, can we mak something like this: like we can cook on the stove, the cooking animation is going (like the gif sample above) and recipe is in the making, but when player access the stove it'll let him "cancel actual cook"? If you don't want to wait or did multicraft, but change your mind. 

Yes, I can't imagine my projects without your plugins. Life safers.

Your plugins always blows my mind, I swear!

Thank you Drag. You're the best! :)

This is so awesome! Great addition to default RPG Maker tilesets. Can you make more assets in this style, please?