Where did you get the tilesets?
fizzlymike
Creator of
Recent community posts
Hey Sang, can I have a suggestion for an update?
1. Can we have option for "show item quantity" only if grather than 1? I would love to have option that it just does not show when "1".
2. Can we change the "Use Now" to something else? Like via notetags for items, for example <usetext:Eat This> gives us "Eat This" instead of "Use Now".
What? I think you misunderstood what the plugin is and what it does. Most likely you didn't even read what it does. And what does inviting NPCs to the player's home have to do with relationship system provided here? The same with NPCs chatting with each other. It's up to you how you implement things in your game. This plugin handles relationship points and list of friends/bachelors for you, everything else is up to you. You need to make it, it does not handle any events(NPCs) movements or things like this.
If anyone has any doubts for buying this, I wanted to help dispel this: the plugin is very easy to configure and intuitive to use, the possibilities are fantastic I must say. We've got not only the "field" itself, but the seasons, time, days, weather, everything we need to start a farming-sim game! The author is very helpful and answers all questions on discord, he is also open to suggestions, which makes it an absolute 5/5 stars for me. And no, this is not paid entry, just my honest opinion :) Trust me - just buy it!
Ps. There is also foraging, schedule and furniture plugin and if you're making farm-sim like me, it's just perfect together! :>
Thank you for your hard work! :)
Ps. I can turn default movement by disabling "SAN_AnalogMove" plugin, so it's okay for me, ignore numer 2 then!
Ps 2. Found a bug I think: when I pick "single" tile method in farming plugin, when I try to till the field, there is error "Cannot set property "x" of undefined".