Hey again Vishi, I have an idea and would be lovely if you could add this: I wanted to create "ores" on walls, like I have diggable walls all over the map, and I want to spawn ores randomly on walls (looks like it prevents to spawn on walls now) and dig them while destroying the wall. Can you d that, please?
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Thank you, but... I feel so bad that I must to say that T_T, but it's not exactly what I wanted ^^' So sorry if I was no clear enough (english isn't my first language, which not makes that easier). I tried to have walls with ores on it, like we draw the walls, then for example coal ore spawn on the wall (it's visible, not under the wall), and during digging on that wall we are destroying that ore too. Like...in Minecraft, I think?
I would be very grateful if this could be implemented, but I cannot demand it either. Thank you so much for your time!
Btw I think this can be useful too, though, so thank you! We could make something like hidden boxes or chests that can be broken for example - that's nice.
Hey Vishi, just checked it and it works so cool! I made a dirt blocks where props from B marked as tag 1 is spawning on it, like coal, iron, clay, etc, but the problem is that in props, I can only attach one item type to one tag, so even if on dirt different ores are spawned, I can';t make it like coal ore gives coal, iron ore gives iron, etc. Or I am missing something? Correct me if I'm wrong. Thank you agaain for your support! Btw the perfect solution in my opinion would be, like we can define props by tile id or something, not the tag id, because tags are limited only to 7 (so no more that 7 ores?) and the problem above...