Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing it! As for the export it's just the bog standard Project->Export->Web preset to an index.html. You'll be prompted to download the export templates but if in doubt just download everything.

As for getting it done in 2 days with difficulty is the answer. Second day was mostly brutally cutting everything to meet deadline, the shop is just a grid container with buttons and callbacks that I threw together in the last hour and if was going to take too much time the alternate plan was just give the player 2 of each die and call it a day. It's why I had exactly 3 tutorial levels teach, without them I don't think I would've submitted. I'm not super fast at doing jams, I've failed to submit in the 2 day Juniper jam earlier this month, so I'm not really the best person to ask on this. But it was just start on each problem I knew I needed to solve, pieces need to be able to be clicked on, they need to snap to a grid. So the mouse handling was one of the first things I did and the sprites I used were 64x64 so my grid size was a bit bigger than that. Just picking the smallest bits of work that need to get done and get done early because everything else kind of depends on those things getting done. 

Huh, that's funny. For my export, I used an export template I downloaded from the godot website a while ago, siince downloading in the editor didn't work (it was slow and would cut without finishing, maybe it was bcoz of mhy vpn?).

Thanks for telling me how you did your game! That was almost how I did mine but the way I executed my plan wasn't efficient (scope creep).

Yeah someone else I knew had the same issue behind a vpn. Each version of godot just has their own export template that you can also get on the github release page or on the downloads page on the website so should be straight forward if slightly more inconvenient.

Oooooooooh ok

I think I used an older version's template, argh.