How did you export your game? i had trouple uploading my godot project on itch.
Andouly
Creator of
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The game was super duper easy to understand when I started, and I made the mistake of not buying anything in the shop to defeat the last level but it is a really good concept for an official game.
Since you used godot, may you please tell me how you exported your game and if you don't mind, how you made your game in 2 DAYS too!! (I ask this bcoz I totally failed my game :( i'm just looking for fellow godot users for advice)
Woah XD. Thats amazing. I never thought of gameplay that way.
I also took the entire first day brainstorming and had like 14-ish ideas.
I mixwd two at the end for my final idea but I think scope creep got the better of me (Originally the idea was like a an arcade tower and you had to lose games to go from the top all the way down to level 0 (The leveling system wasnt logical) then I switched to a leaderboard style (each of the 5 games has a leaderboard and you have to get to the bottom)). I didn't have enough time making all the 5 games nor did I have the time to polish the 2 that went.
Thanks for sharing your experience.
It took me a while to get used to the speed (I thought it was a bug at first), but when I understood it clicked.
I liked the difficulty but the speed was too much for me to actually know where to land, I guessed sometimes.
I was able to complete the first 2 levels. Sadly, I fell through the world on the 3rd level and was never able to respawn (even when the timer hit 0).
I like the story too. You guys didn't make the slideshow too long.
