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The game was super duper easy to understand when I started, and I made the mistake of not buying anything in the shop to defeat the last level but it is a really good concept for an official game. 

Since you used godot, may you please tell me how you exported your game and if you don't mind, how you made your game in 2 DAYS too!! (I ask this bcoz I totally failed my game :(  i'm just looking for fellow godot users for advice)

Thanks for playing it! As for the export it's just the bog standard Project->Export->Web preset to an index.html. You'll be prompted to download the export templates but if in doubt just download everything.

As for getting it done in 2 days with difficulty is the answer. Second day was mostly brutally cutting everything to meet deadline, the shop is just a grid container with buttons and callbacks that I threw together in the last hour and if was going to take too much time the alternate plan was just give the player 2 of each die and call it a day. It's why I had exactly 3 tutorial levels teach, without them I don't think I would've submitted. I'm not super fast at doing jams, I've failed to submit in the 2 day Juniper jam earlier this month, so I'm not really the best person to ask on this. But it was just start on each problem I knew I needed to solve, pieces need to be able to be clicked on, they need to snap to a grid. So the mouse handling was one of the first things I did and the sprites I used were 64x64 so my grid size was a bit bigger than that. Just picking the smallest bits of work that need to get done and get done early because everything else kind of depends on those things getting done. 

Huh, that's funny. For my export, I used an export template I downloaded from the godot website a while ago, siince downloading in the editor didn't work (it was slow and would cut without finishing, maybe it was bcoz of mhy vpn?).

Thanks for telling me how you did your game! That was almost how I did mine but the way I executed my plan wasn't efficient (scope creep).