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lim_ak

42
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4
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A member registered Mar 27, 2018 · View creator page →

Creator of

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This is brilliant, just really captures the experience of being terminally online.

I think the 3 second loop is too short, especially when you need to have multiple clones of setup you have no leeway to course correct. And if you miss on your completion loop you need to do all that setup again. It's a solid idea though

Cool little arena shooter, I think getting the paella spinning is probably a bit too fiddly but it pairs well with making navigating the space more challenging

Thanks for trying it out. And yeah it's something I plan on getting back to and develop, a lot of things on the work list that just got dropped for time.

Love the art on this! The actual puzzle is very simple, but I think it's a good base to do something really interesting.

This is just extremely clever puzzles. I think the only minor annoying thing is when you have a multi loop setup and you mess it up you need to do like 3 loops over again so a reset to previous loop would've been handy, but this is well good, great work.

It's pretty tricky to wrap your head around the mechanic of carrying your checkpoint and the looping character around being the same action. But there are some cool puzzles in here. 

Great little idle game, I think the upgrade pricing is probably a bit off I found that Motor and Magnet were very expensive for very little income gain.

Thanks! The map changing as you go round the loop was really the hook that got me excited to work on this over all the other concepts I had at the start.

Just number in the bottom right just isn't enough, should've had an icon or something else to draw the eye. But thanks for checking the game out

Thanks for playing! I said to myself before the jam that I wasn't going to do a 3D thing because it takes me too long. And well it did take too long but I managed enough to submit so good enough for me.

Maybe it's needed later on but the camera tracking with the jumps is extremely disorienting especially when it's just this is how you move all the time. I mostly just found it difficult to control and couldn't get past the multi jump segment in level 2, there's probably a timing for it so you don't need to readjust mid air but I just fell into the pit over and over.

I think the loop is a double edged sword in this as a hard fail, forcing the full reset is probably too harsh a penalty given that using a word that's later on in the loop just isn't allowed. On the flip side that it does eventually need to complete a loop it does provide some hint as word in this direction. Which is very neat.

The simple loop of a cat's life, silly domesticated human

Ended up stuck on the two demons, two blocks puzzle in your screenshots. But it's a neat little puzzle game

I'm assuming there's more planet info under the cutoff. I think from what you've said that info's probably less important than I thought. 

I tried both the web and PC version and couldn't get signatures or the stamps to work

I found is just really hard to get a loop going, it definitely felt more like I was witing for it to gift me a 2x2 circle than anything more complex and the connections I'm just making to clear rather than clever setup on my part. 

Ah you're right, I forgot to cap mouse y to stop when you look straight up/down. Should work so long as you don't go that far, my bad.

Really liked the atmosphere that the little big guys give it. But the puzzle logic wasn't gelling with me, I brute forced 2 of the doors

Oh that's a real bummer. Did it not capture the mouse correctly? or was it mouse sensitivity related.

Nice work on your first game! Getting that scope right is always tricky.

It's a nice concept but agreeing with the difficulty. If there were fewer enemies or if they were slower it might alleviate that.

Not quite sure how that fits the theme but it's a classic pathing puzzle

Neat simple little game, steering can be a little tricky, but mouse for analogue control works out well

I'm definitely missing something on this one because I can't get past the third level, run out of time trying to up left on the barrier and can't fit in between two blocks going up the right putting one on the left barrier and one on the right wall

It's hard to figure out what is going on, going up the stairs leads to death in a couple screens, so does going down. Maybe that's intentional but you have pretty long meters for this to be done in only 2-3 loops. 

Really liked the look of this game. The upside down platforming was maybe a little too though. Long section with a lot of tight jumps, but overall had a really good time.

Interesting idea, the death penalty is pretty harsh because quite frankly the loop is the interesting part not the vanilla level which you end up needing to do all the time. 

Not really sure what I'm supposed to be doing? You form lines then those circles have toggle switches. Lots of UI text in the left panel looks like it's being cut off. 

Thanks for playing! It's definitely something I want to expand more on

Definitely had trouble with the controls, it might work better with an analogue stick or mouse more than keyboard, especially for the narrower spaces. The rewind when you hit is fun the first time, but 10 tries in I would much prefer a quick reset especially for those longer setbacks. The loops to capture stars is neat  though.

I feel like it's hard to be intentional with the movement loops, mostly just ended up just moving and just avoiding red moves as they turned up. But it did add a nice extra bit of challenge dealing with enemies

Couldn't get past the 5th level, liked the concept though

Neat little puzzle game, not a huge amount to it but it works well. Stopped at about 80 steps

Simple game loop excecuted really well. Definitely found it hard to recover, took a bad hit and then was just 2 down. Felt like the difficulty ramp was maybe a bit harsh, but unlocked the third orbit so maybe it's about right.

Yeah a lot got cut unfortunately, time etc. Wanted to get a dash in there somewhere but I didn't end up making enough levels in the end.

Really cool game. Combination of lasers and platforming made for some fun if difficult levels. But you made so much in the time so great work.

Some weirdness when the enemies collide with the asteroids. I'm inclined to think that they should probably clip through them rather than launching the asteroid into space as they run into them. But it feels really good to play. Nice work.

Really fun game! Feels weird to be saying this about a jam game but I feel like the planets and earth needed to be a bit shorter, like the transition is the fun joke and if you mess up and put neptune in the corner it can take a while to get on with it. Physics could use some tuning but had a good time with this.