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(+1)

I like how this game restricts your agency in several key ways, and the minimalist style helps reinforce this. I'd love to see more levels that explore the ramifications of these restrictions.

(1 edit)

Yeah, in the start i wanted to make more levels, mainly to explore better the mechanics of the game, Sadly in the end i didn't managed...

I'm glad you enjoyed the game that much... And i'm especially happy to hear that you liked the style, more importantly that if feels like a cohesive stile, rather than some cool models and some prototype models (that in reality that's exactly what it is, in reality I wasn't really trying to go for a precise art style, but whatever...)

About those restriction... "if you haven't control, then you're Out Of Control", am i right??? (Yeah i'm reaaly proud on how the about my game design and/or mechanics turned out...) 😉