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(+3)

Really creative concept! I loved all the different ways the characters could count, and all very fitting (especially that AI one lol). Each little cutscene was also funny and charming, and the voice acting was peak. I think it would've been nice if we could click a button if they got it correct as well, just for some QOL (so a yes and no button for each character). This could help speed things up, as a lot of the time is spent waiting for the next number if they said it correctly. This could also help skip through the super long "AI" voice line haha.

Otherwise, super creative and really well executed! Had a lot of fun, especially when mixing all the different characters together and trying to remember all of their languages! And absolutely loved the explosion effect/animation when calling characters out! Congrats to everybody who worked on this great game!

(+2)

Thank you very much for playing and commenting!

Yeah we've been thinking about that as some rounds can feel a bit slow. At the same time, getting mad at the AI overexplaining and taking super long with it is part of the intended uhh "emotional journey" so to speak. But I'm still thinking about whether a button to skip pauses *after* a character is done talking / signing could make sense. Or perhaps if you press the button while they're already talking, they'll start talking over each other which is honestly also really fitting for those voice AIs... Worth considering...
Glad you liked the mixed levels, they're also my favourites!

Oh, also that explosion effect was such a last-minute addition, like we had an effect from an asset pack but only in the last hour found out that it was using some shaders that weren't visible in webgl. So we scrapped it and I quickly threw this one together from assets I had made for my other game, Glitcheon. Having those graphics around came in clutch in the end lol

(+1)

The skip or correct button is a great suggestion. 

Thanks for the great feedback!