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(+2)

Thank you very much for playing and commenting!

Yeah we've been thinking about that as some rounds can feel a bit slow. At the same time, getting mad at the AI overexplaining and taking super long with it is part of the intended uhh "emotional journey" so to speak. But I'm still thinking about whether a button to skip pauses *after* a character is done talking / signing could make sense. Or perhaps if you press the button while they're already talking, they'll start talking over each other which is honestly also really fitting for those voice AIs... Worth considering...
Glad you liked the mixed levels, they're also my favourites!

Oh, also that explosion effect was such a last-minute addition, like we had an effect from an asset pack but only in the last hour found out that it was using some shaders that weren't visible in webgl. So we scrapped it and I quickly threw this one together from assets I had made for my other game, Glitcheon. Having those graphics around came in clutch in the end lol