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I seemed to keep encountering a bug that meant "Energy" didn't recharge, so once it was gone I couldn't shoot anymore. Add on to that the big guy in room 4(?) who kept jumping on me (and killing me) the second I walked through the door into range, meant I couldn't see more of the game or even complete it.

Looks great, but a few balance issues and bugs bring it down a bit. 

Sorry about the bug! The timer for energy recharge resets whenever the player presses the shoot button, but i didn't have the foresight to ignore the button presses once the energy has been fully drained! I'll keep stuff like this in mind for my nest game! 

And yes, the "boss" was maybe a bit too hard for the scope of the game and the resources the player has.

Thank you for all your feedback!