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AzulCrescent

11
Posts
175
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A member registered Jun 30, 2020 · View creator page →

Creator of

Recent community posts

Thank you! And yes, I maybe should have added blocker units for cases like that, thanks for the feedback though!

I probably should have anticipated the randomize giving the same weapon that its randomizing from and excluding that one, lol. Thanks for pointing that out, I'll be sure to learn about a bag randomizer and do that next time! 

Thanks for your feedback and for playing! ^^

As Damiano said, the ZIP file needs to be extracted first, before the game can be played. If that still doesn't work though, please let me know!

Glad you liked the sprites! I drew like 200 frames of animation in total so I'm glad people are talking about it! And thank you so much for the feedback! Im not planning to update this game, but that will come in handy for my next game, thank you!

Thank you! And yes, that was an unintended bug that I probably could have communicated way better to the player, and good point on the progress too! That's a good idea  I could use for another game, if I decided to do something similar.


Thanks for reviewing the game! ^^

Thank you! I wasn't sure if my pixel art was gonna be any good, but thankfully I was able to find my way around it! 


Yis, there's a couple of issues with the weapon swapping system. Since this game was made for the GMTK game jam, the swap was kinda my "thing" for the game jam's theme. But good point on the game needing a healing method though! I'll keep that in mind for my next game! 


Thanks for reviewing the game! ^^

Ah, yeah, that enemy was supposed to be appearing in a second stage sort of deal, but I didn't have time for a second stage so it got chucked into this one. :|

And yes, the laser weapon was much weaker than I intended it to be, which is shame because I wanted for it to be the DPS weapon, but you can see how that didn't work lol.

And I'm glad you liked the robot! I did have a story planned for the game, but setting up a dialogue system + cutscenes proved to be too much  for me considering I've never done those before.


Thanks for reviewing the game! These will come in handy the next time i create another game!

Sorry about the bug! The timer for energy recharge resets whenever the player presses the shoot button, but i didn't have the foresight to ignore the button presses once the energy has been fully drained! I'll keep stuff like this in mind for my nest game! 

And yes, the "boss" was maybe a bit too hard for the scope of the game and the resources the player has.

Thank you for all your feedback!

Thank you! I'm glad all the amount of pixel art i had to draw paid off! ^^

Thank you so much! I tried to vary the enemies a bit, so I'm glad that paid off!

Sorry! I was rushing to get the other parts of the game out, and didn't get to polish the controls much, Thanks for playing though!