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(+1)

This is a very ambitious project. It reminds me of the early real-time strategy games on Genesis (e.g., Herzog Zwei). The visuals are simple, but lively and attractive, with high color contrast.

Unfortunately, controlling the ants was somewhat awkward. They kept getting stuck behind corners, and because the camera is so zoomed in, many times I wouldn't even notice that I had lost ants.

(+1)

I’m glad you liked the art, it was my favorite part personally. I do agree with the controls for the ants, i ended up getting busy during the week with work, so i was a day late to start, and lost a few hours in the middle of the day. I really wanted to make better controls/path-finding but didn’t get the chance. The zoomed in camera was mostly intentional. I wanted the player to sorta feel small along with the ants, but I’m not gonna lie, it probably would’ve been better if it was at least a little bit zoomed out. thank you for your feedback though! I feel like people don’t give enough these days and just trash on a game instead of giving helpful criticism. I’m glad you gave some helpful feedback though!

(+1)

Yes, I think being zoomed in is a valid design choice. The problem comes in conjunction with the lack of pathfinding, because the result is that the ants kept getting stuck, but I didn't notice it.

An alternative solution might be a minimap; that would alert the player to stranded ants right away.

(+1)

That’s a good idea! My original plan was to push the ants up, down, left, or right whenever stuck on a wall so they’d get unstuck, but like I said, I ended up getting to busy during the week.