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(+1)

Yes, I think being zoomed in is a valid design choice. The problem comes in conjunction with the lack of pathfinding, because the result is that the ants kept getting stuck, but I didn't notice it.

An alternative solution might be a minimap; that would alert the player to stranded ants right away.

(+1)

That’s a good idea! My original plan was to push the ants up, down, left, or right whenever stuck on a wall so they’d get unstuck, but like I said, I ended up getting to busy during the week.