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hayde

54
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A member registered Feb 11, 2023 · View creator page →

Creator of

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Surprisingly fun game! I never thought i would enjoy searching through people’s computers, disabling anti-viruses, and downloading their important and private things!

While the “beat the level before the timer hits 0” idea isn’t very original, the car controls made it a lot better of the game. I really love the idea of driving a car to a cliff to get a nice photo of the moon too. really cool!

It took me a little bit to figure out how to play, but when i did, it was pretty fun!

I really like the idea of doors switching up the game a bit, very cool!

the game didn’t start for me unfortunately.

This was the last thing i was expecting when i clicked on it, but it’s actually really cool! awesome stuff

The camera is a bit too zoomed in and the hitboxes a little wonky. other than that, it’s really cool! I really enjoyed the art!

the idea is unique an executed mostly well. I did have one problem where the timer stayed at it’s current point when i went to the second level.

The fruit rotting idea is pretty cool, i like it!

This is pretty good for a first jam game. nice!

Pretty unique, i like the metroidvania aspect of the game too!

The style is pretty unique, i like how the characters look too!

the art is really nice in this game, i also liked the mechanics of making a sandwich and playing games

The pixel are of this game is really nice to look at, feels retro too!

The flipboard is very cool, and the game idea you had was also cool too :D

Genuinely really relaxing. I beg you to make an endless mode and add a downloadable version when the jam ends. I would love to play this more.

779 ticks, so glad i could help coby blow up the city! thank you for this wonderful experience.

paperclip/10

Life changing

Love the wario ware style, and the art style is absolutely gorgeous. This game was a lot of fun!

Surprisingly fun! I did have a bit of trouble at first, but got the hang of it quickly. very cool game, i like how you use the number keys to go down!

this was never designed for mobile. I’m sorry. This was made nearly 2 years ago, and I have no plans to return to this. It was originally made as a test for myself to see if I could recreate Rain World’s procedural animations in Godot. It didn’t work as I wanted it to, but I published it anyway. It was nothing more than a test. You can download the project file yourself and add mobile support to it if you want! I’m actually very surprised that people still see this project of mine.

What game engine is this game made in? I’m very curious, and i kinda wanna start modding the game already lol. Playtest is very good too btw!

unfortunately no, he left the internet. He is likely back under a new alias, and keeping a low profile. The only thing we can do now is hope the best for him.

The reason for the lack of updates is because the dev got doxxed and harassed for adding a title called “Straight” in quotes into the game as a joke. I forgot which group, but a 4chan group got really upset about it and doxxed the dev. It makes sense why lamedev doesn’t want to associate with this game anymore.

My friend got 2 seconds on donut, not even I could get that, I didn’t think it was even possible! So if you want a challenge, you got it, 2 second donut.

yeah i know, the controls were made extremely early in development and was going to be really busy during the last bit of the jam, so I wasn’t able to change them in time. I do agree with holding right mouse to look not being good, it even gets a bit annoying with an actual mouse sometimes. originally the cat would follow where you looked even if you weren’t accelerating, so i wanted the player to see the cat they are playing as. if i do remake this game, i will get rid of that. thanks for playing!

The blue kitty was my favorite too when working on the game!

I added baby park to the game because I wanted a track that is easy for new players (and I was playing mario kart ds before working on the game). The controls I didn’t really think about much, but the physics I did intentionally make that way. I didn’t want the game to be really easy, and the first physics code, it was instant feedback, and as soon as you looked somewhere, you went in that direction. It sorta just felt like a regular third person game, so I decided to make it more slippery. I hope to make a better version of the game in the future, with custom keybinds, better physics, etc. I’m not sure if I will or not. But thanks for your honest opinion!

:3

Thanks! It took me awhile to get the physics right, I played games like Mario kart DS and Airframe Ultra to try and get them right.

Thanks!

Thanks, I was planning on expanding the game after the jam, not sure anymore, we’ll just have to see!

One brain cell, one goal.

It evolved…

Meow meow meow (thanks a bunch!) meow

Thanks! I was playing Mario Kart when taking a break from working on the game, I then got a triple mushroom and that’s how I got the idea!

Yeah I know, my friends told me about how it plays, I guess I just got so used to the controls lol

You have to use your mouse to look around, check the description for the controls!

I recently did, it’s really cool!