My friend got 2 seconds on donut, not even I could get that, I didn’t think it was even possible! So if you want a challenge, you got it, 2 second donut.
nerdy.dev
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yeah i know, the controls were made extremely early in development and was going to be really busy during the last bit of the jam, so I wasn’t able to change them in time. I do agree with holding right mouse to look not being good, it even gets a bit annoying with an actual mouse sometimes. originally the cat would follow where you looked even if you weren’t accelerating, so i wanted the player to see the cat they are playing as. if i do remake this game, i will get rid of that. thanks for playing!
I added baby park to the game because I wanted a track that is easy for new players (and I was playing mario kart ds before working on the game). The controls I didn’t really think about much, but the physics I did intentionally make that way. I didn’t want the game to be really easy, and the first physics code, it was instant feedback, and as soon as you looked somewhere, you went in that direction. It sorta just felt like a regular third person game, so I decided to make it more slippery. I hope to make a better version of the game in the future, with custom keybinds, better physics, etc. I’m not sure if I will or not. But thanks for your honest opinion!