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(+2)

Challenge/precision/etc platformers aren't really my thing, but I can admire this one. The main mechanic is super cool and seems to have lots of potential. I'd like to see it be a bit easier to control, particularly with aiming the power spear. Like I've seen mentioned in other comments, having a bit of "coyote time" would be very nice too.

The visual style and overall aesthetic/theming is awesome and makes me want to see/learn more about the world. The snappy sfx for the power spear is really nice too.

Really really good work!

(+1)

Thanks, we couldn't have asked for better feedback! We'll  improve the movement and level design once the voting is over, since we've got some ideas on new circuitry and better overall use of the mechanics.