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Hello! This tool is one of my most favorite I've used yet! I see you're working on the next update and believe me- I'm very excited about it!

I didn't know where else to put this so I figured I'd toss out a minor bug report as well-

  • When using Body Shape 00, Chest 19, Color 03 appears white in the drop-down menu, and on the character sprites, but black on the character faceset.
  • When using Body Shape 01Hat 30, Color 02 seems to be misaligned on its sprite sheet, causing it to fragment wildly on the character faceset.
  • Similarly, when using Body Shape 01, Hat 30, Color 01, it appears copper(?) in color on the sprites, but silver on the character faceset

These are things I could probably fix myself (and I still might!) but given you've been working on another update, I thought I would let you know.

Thank you so much for this wonderful tool and have a lovely day!

Thank you a mil for the bug report, mate! When doing lots of sprites it is easy to overlook colour missmatch and such. I will fix those ASAP and push it together with the update :D Just yesterday I wrapped up all the bottom parts for the new animations. It is taking a bit, but the update will come sooner than later.

Glad you are diggin it. Have a great day mate!

(+1)

Oh for sure, I totally get that! There's SO MUCH here and it's all wonderful! Keeping it all straight has got to be a real to-do. Excited for the update, but good things come to those who wait, right?

And one more!

  • All variations of Haircut 12 show a gold bead/ring on the sprite, but silver on the face-set

Thanks again for the excellent art, take care!

Thank you, mate! Lots of missmatches to fix, it seems. I am still thinking about, eventually, implementing a colour swap - with a fixed colour table - instead of having multiple coloured sprite. It would keep things smaller, plus, reduce the chance of miss match. That or, perhaps, tinting with colour snapping/quantization, so I keep the palette clean and aligned with the overall style.

A color pallet would honestly be incredible, that's a great idea. I was actually thinking about adding some recolors of existing stuff to the editor- is it as simple as just adding the additional sprite sheets, or do I need to add the new assets to a master list in the editor somewhere?

Yeah, I might go with tinting + snapping - especially now that I understand better how to do quantization/snapping after implementing dithcam. This will drastically reduce the number of sprites, as well as giving far more options to the person making their characters. I will have to test how the snapping will behave, might even use that for skin recolouring. Nonetheless, I digress!

Yup, you are correct, just add the new sprite sheet. Remember to create a copy of said sheet for every body/shape, as well as for the facesets. The naming should be the same across all folders.

(+1)

That's great news! Skin recoloring would be pretty cool actually, could make for some cool fantasy races like smurfs water spirits or something. 

Thanks again for the info! Good luck and take care :)