Thank you, mate! Lots of missmatches to fix, it seems. I am still thinking about, eventually, implementing a colour swap - with a fixed colour table - instead of having multiple coloured sprite. It would keep things smaller, plus, reduce the chance of miss match. That or, perhaps, tinting with colour snapping/quantization, so I keep the palette clean and aligned with the overall style.
Viewing post in Tiny RPG - Hero Printer comments
Yeah, I might go with tinting + snapping - especially now that I understand better how to do quantization/snapping after implementing dithcam. This will drastically reduce the number of sprites, as well as giving far more options to the person making their characters. I will have to test how the snapping will behave, might even use that for skin recolouring. Nonetheless, I digress!
Yup, you are correct, just add the new sprite sheet. Remember to create a copy of said sheet for every body/shape, as well as for the facesets. The naming should be the same across all folders.