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Oh for sure, I totally get that! There's SO MUCH here and it's all wonderful! Keeping it all straight has got to be a real to-do. Excited for the update, but good things come to those who wait, right?

And one more!

  • All variations of Haircut 12 show a gold bead/ring on the sprite, but silver on the face-set

Thanks again for the excellent art, take care!

Thank you, mate! Lots of missmatches to fix, it seems. I am still thinking about, eventually, implementing a colour swap - with a fixed colour table - instead of having multiple coloured sprite. It would keep things smaller, plus, reduce the chance of miss match. That or, perhaps, tinting with colour snapping/quantization, so I keep the palette clean and aligned with the overall style.

A color pallet would honestly be incredible, that's a great idea. I was actually thinking about adding some recolors of existing stuff to the editor- is it as simple as just adding the additional sprite sheets, or do I need to add the new assets to a master list in the editor somewhere?

Yeah, I might go with tinting + snapping - especially now that I understand better how to do quantization/snapping after implementing dithcam. This will drastically reduce the number of sprites, as well as giving far more options to the person making their characters. I will have to test how the snapping will behave, might even use that for skin recolouring. Nonetheless, I digress!

Yup, you are correct, just add the new sprite sheet. Remember to create a copy of said sheet for every body/shape, as well as for the facesets. The naming should be the same across all folders.

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That's great news! Skin recoloring would be pretty cool actually, could make for some cool fantasy races like smurfs water spirits or something. 

Thanks again for the info! Good luck and take care :)