Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

God, I want to like this so much, but the steering controls are so difficult to handle. It's like you're driving a Mini Cooper with 500 pounds of weight attached to it ten feet in the air. Literally just by holding straight, the car will flip on its side. The only way to go straight is to constant be pressing left and right whle holding straight. It's just way too unweildy. But I know how deceptively hard it is to make steering controls - for our game we were going to have turning as well, but quickly gave up and were just like "SCREW IT! They can just go straight the whole time."

But despite all, there were still moments I really enjoyed. When I first saw an alien coming from the rear view mirror and spun around to get it, that felt like a great moment. And the first time one of those skittery aliens showed up, it legit sent a bit of a chill down my spine. If the steering controls were better, this would have been a ton of fun.

Thanks for the feedback! Yeah, the steering turned out to be the thing people like least, which is funny because the original concept was "what if there was a car game where you can't steer straight, like a drunk person!" and I only got the idea for the UFOs on the second day. That just goes to show how far a game can (and usually SHOULD) change from its original conception

I'll probably make it so you can steer straight. However, flipping the car is extremely difficult for me to do even when I try, so that's interesting that it's happening for you so often. Perhaps it's because you're driving off-road into places where you're not meant to be (which would be my mistake.)

Yeah, I think I flipped twice while at the part where you have to transition from the Road Closed to driving in the woods. Probably some combination of having to back up + turning + going off the road caused me to flip. Or maybe I'm just really bad at the game!