hey, might be rude to ask but, is this game still being worked on? if so, don't rush the next update.
Key rebinding is on the agenda for the next update, but is one of the more technical things I have to figure out (I'm still largely a beginner to the more backend coding stuff. ) It hadn't occurred to me that people with 60% keyboards couldn't play as I'm just using the standard retro-style layout that some games use, but there is barebones controller support in the currently available build
It's a very intriguing project. The vore animations and their variety are very good. I would like to highlight the x-ray window separately, and the consequences after the vore, I really liked it. As far as I understand, not all animations that can be included in the menu are implemented in the game. I will be looking forward to the update. Good luck to you
Probably within like 1-2months-ish depending on where I'm at with other stuff
to pull from a reply elsewhere: There's only two enemies that I need to do that will be present in the campaign, only one of which until I've got everything I need to start assembling and testing the level stages (It's technically one zone in the update, but it's split into two subzones, so slightly different enemy spread. Assembling a full zone previously took me about a week per, so I'd estimate the full zone taking one and a half, maybe two). There's also two enemies that are for future updates I'd like to include to up the enemy count, as well as commissioned enemies. Past that it's just minigame art assets, and some extra code for unique cases.
I have an enemy idea. Based on a similar previous comment about having an enemy involving breast/udder vore but I wanted to make one a bit more detailed:
Maybe a Cow/Minotaur with huge swollen breasts dripping with milk from previous victims. Upon spotting you she'll let breasts swell a bit more before squeezing them, spraying milk projectiles that if they hit you, your character would be hypnotized (curse stuff I guess) and slowly waddle towards the enemy. Once the protag comes into contact she'll be breastfed into more submission by the cow/minotaur, before finally being shoven into her breasts, turning into more milk. Maybe you can even add a post vore scene in case other enemies were around where they would come to nurse from her newly swollen chest (though this part is completelly optional)
I really like this so far! The sprite work is really nice, and I like that there's some dialog during the vore scenes even if my eyes are looking back and forth pretty quick ha
I generally am into same size stuff, but the pc being a little smaller makes a lot of sense in the animations (especially once in the belly) and I like it! Also nice that there's just a lot of variety in the scenes for sure!
Now for feedback, I see you're already working on that it's easy to just spam and kill anything except the one boss you have to parry. I think bringing that to more enemies could be cool!
For something more specific to me though, I'm colorblind. The brown of the wooden platform against the gray of the walls before you get to the lady who says the racoon has been playing music too much is actually invisible to me except in the very brightest part. I figured it out through just jumping at air and walking till I fall, so no biggie, but big sections of that might get tough. It's a very minor issue, just if you were looking for any problems at all that is one for me and probably some other people.
Please believe me I don't want to say anything bad about your game ha, it's great! Just one thing my messed up eyes spot that not everyone would.
I'm definitely interested to see where this goes and I wish you good luck with it all!
Thank you! that's extremely good to know; honestly at the moment I do want to redo that area's artwork the most because it feels really flat compared to everything else on top of that. (I made the mistake of making an area with a primarily greyscale palette with a character that also is, so balancing that is a bit problematic) It's not a priority at the moment, but something that I do want to eventually tackle. The current devbuild of the game has a stamina system in place + an iframe dodge, which still allows for a couple of flurries, but will prevent you from dodging or jumping if it's too low (like straight up nothing for the jump so don't panic there), which is a nice balance from what I'm feeling. The dodge also takes a pretty large amount of stamina, with only two consecutive ones being able to be performed without nearly fully draining it.
I remember you musing some time ago about the rat enemy possibly getting a cock vore alternate animation. I really hope you're still considering that, 'cause his sack is definitely big enough for it.~ Even better, what if other enemies had multiple animations and the one they prioritize doing is based on the settings you're currently got chosen?
Would be cool if there was an option/mode to play as a male, and maybe have special interactions where one has sex with the enemies after tricking them into voring someone else. Though it's jutst random stuff/ideas I'm throwing around, so don't take everything too seriously. I know you said previously you wouldn't do it since it woul take a lot of time and work. That's why I'm saying that you could reserve that after the game is fully completed in the future (and even so, you would take a long break afterwards I'm sure). Maybe like as an extra mode or somthing similar. Anyways, no pressure or anything, just leaving this here in the air.
Also modiffied a bit my previous comment about an enemy idea (idk if you readed it yet, but just in case). Anyways good luck with the game, and take all the time you need.
boss idea you should make a large-sap-slime or sap-slime-L with the rough description being:
"this sap slime has absorbed so many living things that it has become somewhat intelligent and in the process it has become an ambush predator"
i think this description would fit in with the sap-slime lore. just think about it, a mindless sap-slime that absorbed a lot of prey and then getting large enough to gain the smallest resemblance of intelligence would put a bit more lore into sap slimes
and i think you should make it so that it chases the closest entity like the enemy or player instead of making it move a random amount of pixels left or right