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(+3)

I really like this so far! The sprite work is really nice, and I like that there's some dialog during the vore scenes even if my eyes are looking back and forth pretty quick ha

I generally am into same size stuff, but the pc being a little smaller makes a lot of sense in the animations (especially once in the belly) and I like it! Also nice that there's just a lot of variety in the scenes for sure!

Now for feedback, I see you're already working on that it's easy to just spam and kill anything except the one boss you have to parry. I think bringing that to more enemies could be cool!

For something more specific to me though, I'm colorblind. The brown of the wooden platform against the gray of the walls before you get to the lady who says the racoon has been playing music too much is actually invisible to me except in the very brightest part. I figured it out through just jumping at air and walking till I fall, so no biggie, but big sections of that might get tough. It's a very minor issue, just if you were looking for any problems at all that is one for me and probably some other people.

Please believe me I don't want to say anything bad about your game ha, it's great! Just one thing my messed up eyes spot that not everyone would.

I'm definitely interested to see where this goes and I wish you good luck with it all!

Hats off to you, that's an impressive amount of patience.

(+1)

Thank you! that's extremely good to know; honestly at the moment I do want to redo that area's artwork the most because it feels really flat compared to everything else on top of that. (I made the mistake of making an area with a primarily greyscale palette with a character that also is, so balancing that is a bit problematic) It's not a priority at the moment, but something that I do want to eventually tackle. The current devbuild of the game has a stamina system in place + an iframe dodge, which still allows for a couple of flurries, but will prevent you from dodging or jumping if it's too low (like straight up nothing for the jump so don't panic there), which is a nice balance from what I'm feeling. The dodge also takes a pretty large amount of stamina, with only two consecutive ones being able to be performed without nearly fully draining it.

An I-frame dodge? Are you going to make sure that those two dodges can be easily used up? Because I'd lower it to one, so there's less risk of the enemies's attack patterns and positioning becoming moot