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(+1)

Thank you, both are on our "parking lot" but we will experiment definitelly with water - picking.  About the decisions that was my idea that player is not sure aware wether they decision will benefit correctly or not, but I think we might make an "immersive" and "strategic" mode where we show descriptions as it's not that much work, good suggestions.

(+1)

Oh, I see, very interesting! Yes, I wasn’t sure which decision would benefit me the most, so that design decision was successful because I definitely thought more deeply about the choices. I think that’s a good use of design to make the player weigh outcomes more carefully. To fully hit home with that mechanic, however, I think that after the player makes a decision, there has to be some kind of “explanation” why that was or was not the best decision. I think that both the original idea and the “strategic” mode can work.