I'm glad you enjoy it!
retsotstudio
Creator of
Recent community posts
Thank you, both are on our "parking lot" but we will experiment definitelly with water - picking. About the decisions that was my idea that player is not sure aware wether they decision will benefit correctly or not, but I think we might make an "immersive" and "strategic" mode where we show descriptions as it's not that much work, good suggestions.
Ok, amazing one. Great music, great aesthetics. I hope to see some challanges in this game, but definitelly great one to follow. Hope you can finish it. +1 to hard -reading of the text, I love the concpet, but I thought it is me selecting words for full sentence to be stitched (also maybe an idea :D )
Amazing concept, I didnt understand what flowers are doing - for future for vertical slice it's better to make sure lpayer know what's going on, so less seeds more explanation.
Things i like about this game:
- idea and concept
- the petal magazine
- mechanics (for example the flower that gives light - nice mechanics)
- "soil" "no soil" - I LOVED IT , please keep it !
Amazing pixel art! I love the underwater, it's amazing gameplay art, environment.
The overwolrd I didn't understand yet, so need to see more. I got the idea of double-game tho I loved the underwater so much, I'd buy this game!
Small feedback on UX:
- make spacebar equivalent of "Z"
- after getting item, i dont think player should press "Z" again. Confirming after reading the pop up should be enough, then after animation game should play normally :)
Confirming after animation was quite counterintuitive
Trash is not gneerating when the story telling happens (you can test it, its just waves moving).
If you end the conversation in the exact moment that wave spawns trash then it might seem like it, but it's not spawning :)
For the picking up bottles - problem was now fixed, I might put out a new build up with the fixes.
Thanks for comment!

