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retsotstudio

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A member registered 64 days ago · View creator page →

Creator of

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I'm glad you enjoy it!

Nothing would be done without amazing team, I'm glad you enjoyed it

Thanks :)

Thanks a lot!

Thank you, indeed our Artist and Musicians are exceptional at their craft! @Audrey @Mike 

Thank you! Yes we will make her more 'billboard' sprite

Thank you, both are on our "parking lot" but we will experiment definitelly with water - picking.  About the decisions that was my idea that player is not sure aware wether they decision will benefit correctly or not, but I think we might make an "immersive" and "strategic" mode where we show descriptions as it's not that much work, good suggestions.

I like the idea of game from the video and i LOVE your concept arts. If you put both togheter, that will be great game.

exacyly my thoguht i thought i can fly :D 

Amazing Art in the UI 10/10!  I prefer controller where  you steer relativelly to player, not to camera, but that's a preference. I like how this action game may develop.

Great concept, great art style, good mechanics. Would like a bit more intrudoction / tutorial to get mechanics better

Also game doesnt start, 

Ok, amazing one. Great music, great aesthetics. I hope to see some challanges in this game, but definitelly great one to follow. Hope you can finish it. +1 to hard -reading of the text, I love the concpet, but I thought it is me selecting words for full sentence to be stitched (also maybe an idea :D )

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Looks very decent concept. Just kepeing finger crossed for your scope, as such strategy games and scope creep pretty faaast :) Some UX / UI polish and the game will be good, no doubt. Also your Itch page is amazing.

Very nice turrets. However I do not yet see how it refers to climate? Im huge fan of tower defences, I like the turret designs and effects, good luck!

For the scaling - check your itch.io embed settings, looks like it's differnet than game export. I like the concept, will look further. I like the background-art but I don't find the character fitting overall aesthetics, it's clashing for me

Sorry, how do I play this game :D ?

That looks pretty solid!  It looks good and made me interesting. Looking forward to play definitelly :D

I like the concept, keep up the work :)

Amazing concept, I didnt understand what flowers are doing - for future for vertical slice it's better to make sure lpayer know what's going on, so less seeds more explanation.

Things i like about this game:

- idea and concept 

- the petal magazine 

- mechanics (for example the flower that gives light - nice mechanics)

- "soil" "no soil" - I LOVED IT , please keep it !

Amazing pixel art!  I love the underwater, it's amazing gameplay art, environment.
The overwolrd I didn't understand yet, so need to see more. I got the idea of double-game tho I loved the underwater so much, I'd buy this game! 


Small feedback on UX:
- make spacebar equivalent of "Z" 
- after getting item, i dont think player should press "Z" again. Confirming after reading the pop up should be enough, then after animation game should play normally :) 
Confirming after animation was quite counterintuitive

Trash is not gneerating when the story telling happens (you can test it, its just waves moving).
If you end the conversation in the exact moment that wave spawns trash then it might seem like it,  but it's not spawning :) 
For the picking up bottles - problem was now fixed,  I might put out a new build up with the fixes.

Thanks for comment!

Same feeling, but UI is also ai-gen which looks very and off-setting.

Well.. good idea but for god's please get any Assets, the AI-gen stuff both in UI and cover page is terrible. I am rating concept as high. But I really, really hope you change your approach to graphics and UI :)  

Thanks, yes those are issues we are aware of!

I like it, very nice style fitting the gameplay perfectly

Thanks! 

I like the concept! I will follow, what technology are you using?

Ahhh, we skipped the references, as our Visual Direction was quite clear, we want to keep style of our artist and rather give  her more freedom.

Thank you,  I already have a plan as gameplay designer ;)